Orxonox  0.0.5 Codename: Arcturus
RocketOld.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
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22  * Author:
23  * Oliver Scheuss
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25  * simonmie
26  *
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28 
34 #ifndef _RocketOld_H__
35 #define _RocketOld_H__
36 
37 #include "weapons/WeaponsPrereqs.h"
38 
39 #include "tools/Timer.h"
40 
43 
44 #include "BasicProjectile.h"
45 
46 namespace orxonox
47 {
48  class ConeCollisionShape;
49 
59  {
60  public:
61  RocketOld(Context* context);
62  virtual ~RocketOld();
63 
64  virtual void tick(float dt) override;
65 
66  virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override;
67  virtual void destroyObject(void) override;
68  void destructionEffect();
69 
70  virtual void moveFrontBack(const Vector2& value) override {}
71  virtual void moveRightLeft(const Vector2& value) override {}
72  virtual void moveUpDown(const Vector2& value) override {}
73 
74  virtual void rotateYaw(const Vector2& value) override;
75  virtual void rotatePitch(const Vector2& value) override;
76  virtual void rotateRoll(const Vector2& value) override;
77 
82  inline void moveFrontBack(float value)
83  { this->moveFrontBack(Vector2(value, 0)); }
88  inline void moveRightLeft(float value)
89  { this->moveRightLeft(Vector2(value, 0)); }
94  inline void moveUpDown(float value)
95  { this->moveUpDown(Vector2(value, 0)); }
96 
101  inline void rotateYaw(float value)
102  { this->rotateYaw(Vector2(value, 0)); }
107  inline void rotatePitch(float value)
108  { this->rotatePitch(Vector2(value, 0)); }
113  inline void rotateRoll(float value)
114  { this->rotateRoll(Vector2(value, 0)); }
115 
116  virtual void setShooter(Pawn* shooter) override;
117 
118  virtual void fired(unsigned int firemode) override;
119 
120  private:
122 
124  //WeakPtr<Pawn> pawn_; //!< The pawn that controls the RocketOld. TODO
126  float lifetime_;
127 
130  };
131 
132 }
133 
134 #endif /* _RocketOld_H__ */
Everything in Orxonox that has a health attribute is a Pawn.
Definition: Pawn.h:56
Vector3 localAngularVelocity_
Variable to temporarily store accumulated steering command input.
Definition: RocketOld.h:121
void moveFrontBack(float value)
Moves the RocketOld in the Front/Back-direction by the specifed amount.
Definition: RocketOld.h:82
Timer destroyTimer_
Timer to destroy the projectile after its lifetime has run out.
Definition: RocketOld.h:125
WeakPtr< PlayerInfo > player_
The player that controls the RocketOld.
Definition: RocketOld.h:123
The WorldSound class is to be used for sounds with position and orientation.
Definition: WorldSound.h:44
virtual void moveUpDown(const Vector2 &value) override
Definition: RocketOld.h:72
void rotateRoll(float value)
Rotates the RocketOld around the z-axis by the specifed amount.
Definition: RocketOld.h:113
float lifetime_
The time the projectile exists.
Definition: RocketOld.h:126
Shared library macros, enums, constants and forward declarations for the weapons module ...
Interface for receiving window events.
Definition: RadarViewable.h:48
WeakPtr wraps a pointer to an object, which becomes nullptr if the object is deleted.
Definition: CorePrereqs.h:236
virtual void moveRightLeft(const Vector2 &value) override
Definition: RocketOld.h:71
virtual void moveFrontBack(const Vector2 &value) override
Definition: RocketOld.h:70
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
Declaration of the Timer class, used to call functions after a given time-interval.
RocketOld that can be steered by the player.
Definition: RocketOld.h:58
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
void rotatePitch(float value)
Rotates the RocketOld around the x-axis by the specifed amount.
Definition: RocketOld.h:107
void moveUpDown(float value)
Moves the RocketOld in the Up/Down-direction by the specifed amount.
Definition: RocketOld.h:94
Definition: Context.h:45
void moveRightLeft(float value)
Moves the RocketOld in the Right/Left-direction by the specifed amount.
Definition: RocketOld.h:88
Implementation of the BasicProjectile class.
Baseclass of all projectiles.
Definition: BasicProjectile.h:54
Timer is a helper class that executes a function after a given amount of seconds in game-time...
Definition: Timer.h:105
void rotateYaw(float value)
Rotates the RocketOld around the y-axis by the specifed amount.
Definition: RocketOld.h:101
The ControllableEntity is derived from the orxonox::MobileEntity.
Definition: ControllableEntity.h:48
WorldSound * defSndWpnEngine_
Engine sound.
Definition: RocketOld.h:128
#define _WeaponsExport
Definition: WeaponsPrereqs.h:60
WorldSound * defSndWpnLaunch_
Launch sound.
Definition: RocketOld.h:129