Orxonox  0.0.5 Codename: Arcturus
ParticleProjectile.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
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28 
34 #ifndef _ParticleProjectile_H__
35 #define _ParticleProjectile_H__
36 
37 #include "weapons/WeaponsPrereqs.h"
38 #include "BillboardProjectile.h"
39 
40 namespace orxonox
41 {
42 
51  {
52  public:
53  ParticleProjectile(Context* context);
54  virtual ~ParticleProjectile();
55  virtual void changedVisibility() override;
56  virtual void setEffect(const std::string& effect);
57 
58  private:
60  };
61 }
62 
63 #endif /* _ParticleProjectile_H__ */
Implementation of the BillboardProjectile class.
::std::string string
Definition: gtest-port.h:756
Shared library macros, enums, constants and forward declarations for the weapons module ...
ParticleInterface * particles_
The particles.
Definition: ParticleProjectile.h:59
Represents all &#39;standard&#39; projectiles.
Definition: Projectile.h:58
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Definition: Context.h:45
A projectile that is represented by particles.
Definition: ParticleProjectile.h:50
Definition: ParticleInterface.h:39
#define _WeaponsExport
Definition: WeaponsPrereqs.h:60