Orxonox  0.0.5 Codename: Arcturus
MultiTriggerContainer.h
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2  * ORXONOX - the hottest 3D action shooter ever to exist
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28 
35 #ifndef _MultiTriggerContainer_H__
36 #define _MultiTriggerContainer_H__
37 
38 #include "objects/ObjectsPrereqs.h"
39 
40 #include "core/BaseObject.h"
41 
43 
44 namespace orxonox
45 {
46 
57  {
58 
59  public:
60  MultiTriggerContainer(Context* context);
61  MultiTriggerContainer(Context* context, MultiTrigger* originator, BaseObject* data);
62  virtual ~MultiTriggerContainer();
63 
69  { return this->originator_; }
74  inline BaseObject* getData(void)
75  { return this->data_; }
76 
77  private:
80 
81  };
82 
83 }
84 
85 #endif // _MultiTriggerContainer_H__
#define _ObjectsExport
Definition: ObjectsPrereqs.h:60
The BaseObject is the parent of all classes representing an instance in the game. ...
Definition: BaseObject.h:63
BaseObject * data_
The data.
Definition: MultiTriggerContainer.h:79
BaseObject * getData(void)
Get the data of this container.
Definition: MultiTriggerContainer.h:74
PlayerTrigger is an interface if implemented by a specific trigger can be used to recover the Player ...
Definition: PlayerTrigger.h:54
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Declaration of BaseObject, the base class of all objects in Orxonox.
Definition: Context.h:45
This class is used by the MultiTrigger class to transport additional data via Events.
Definition: MultiTriggerContainer.h:56
MultiTrigger * originator_
The originator.
Definition: MultiTriggerContainer.h:78
MultiTrigger * getOriginator(void)
Get the originator of the Event.
Definition: MultiTriggerContainer.h:68
Shared library macros, enums, constants and forward declarations for the objects module ...
Definition of the PlayerTrigger class.
The MultiTrigger class implements a trigger that has a distinct state for each object triggering it...
Definition: MultiTrigger.h:98