34 #ifndef _Mini4DgameAI_H__ 35 #define _Mini4DgameAI_H__ 42 #include "Mini4DgameCenterpoint.h" 71 Vector4 makeMove(
float timeout);
74 { this->center_ = center; }
83 std::list<Vector4> getPossibleMoves();
std::list< std::pair< Timer *, char > > reactionTimers_
A list of reaction timers and the directions that take effect when their timer expires.
Definition: Mini4DgameAI.h:78
The Mini4DgameAI is an artificial intelligence for the Mini4Dgame gametype.
Definition: Mini4DgameAI.h:55
#define _Mini4DgameExport
Definition: Mini4DgamePrereqs.h:60
Mini4DgameCenterpoint * center_
Definition: Mini4DgameAI.h:79
void setCenterpoint(Mini4DgameCenterpoint *center)
Definition: Mini4DgameAI.h:73
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Definition: Controller.h:38
Declaration of the Mini4Dgame class.
Mini4DgamePlayerColor
Definition: Mini4DgameBoard.h:44
Shared library macros, enums, constants and forward declarations for the mini4dgame module ...