34 #ifndef _Mini4Dgame_H__    35 #define _Mini4Dgame_H__    55             virtual void start(
void) 
override; 
    56             virtual void end(
void) 
override; 
    58             virtual void spawnPlayer(
PlayerInfo* player) 
override; 
    61                 { this->board_ = board; }
    64                 { 
return this->board_; }
    66             static void undoStone();
    69             static void setStone(
int x,
int y, 
int z, 
int w);
    74             virtual void spawnPlayersIfRequested() 
override; 
 Definition: Mini4DgameBoard.h:61
 
Definition: Mini4Dgame.h:49
 
#define _Mini4DgameExport
Definition: Mini4DgamePrereqs.h:60
 
Declaration of the Mini4DgameBoard class. 
 
Die Wagnis Klasse hat die folgenden Aufgaben: 
Definition: ApplicationPaths.cc:66
 
Mini4DgameBoard * board_
Definition: Mini4Dgame.h:81
 
void setGameboard(Mini4DgameBoard *board)
Definition: Mini4Dgame.h:60
 
This class manages the board for Mini4Dgame. 
Definition: Mini4DgameBoard.h:77
 
Definition: Deathmatch.h:37
 
Definition: PlayerInfo.h:39
 
Shared library macros, enums, constants and forward declarations for the mini4dgame module  ...
 
Mini4DgameBoard * getBoard(void)
Definition: Mini4Dgame.h:63