Orxonox  0.0.5 Codename: Arcturus
LocalQuest.h
Go to the documentation of this file.
1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Damian 'Mozork' Frick
24  * Co-authors:
25  * ...
26  *
27  */
28 
35 #ifndef _LocalQuest_H__
36 #define _LocalQuest_H__
37 
39 
40 #include <map>
41 #include "Quest.h"
42 
43 namespace orxonox
44 {
45 
84  {
85  public:
86  LocalQuest(Context* context);
87  virtual ~LocalQuest();
88 
89  virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
90 
91  virtual bool fail(PlayerInfo* player) override;
92  virtual bool complete(PlayerInfo* player) override;
93 
94  protected:
95  virtual bool isStartable(const PlayerInfo* player) const override;
96  virtual bool isFailable(const PlayerInfo* player) const override;
97  virtual bool isCompletable(const PlayerInfo* player) const override;
98 
99  virtual QuestStatus getStatus(const PlayerInfo* player) const override;
100  virtual bool setStatus(PlayerInfo* player, const QuestStatus & status) override;
101 
102  private:
103  std::map<const PlayerInfo*, QuestStatus> playerStatus_;
104 
105  };
106 
107 }
108 
109 #endif /* _LocalQuest_H__ */
Handles Quests which have different states for different players.
Definition: LocalQuest.h:83
std::map< const PlayerInfo *, QuestStatus > playerStatus_
List of the status for each player, with the Player-pointer as key.
Definition: LocalQuest.h:103
Represents a Quest in the game.
Definition: Quest.h:77
xmlelement
Definition: Super.h:519
QuestStatus
Different states of a Quest.
Definition: Quest.h:53
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Mode
Definition: CorePrereqs.h:102
Shared library macros, enums, constants and forward declarations for the questsystem module ...
Definition of the Quest class.
Definition: Context.h:45
void status(const std::string &text)
Prints output with status level.
Definition: ConsoleCommandCompilation.cc:153
Definition: PlayerInfo.h:39
#define _QuestsystemExport
Definition: QuestsystemPrereqs.h:60