Orxonox  0.0.5 Codename: Arcturus
InvaderShip.h
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2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
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22  * Author:
23  * Florian Zinggeler
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28 
34 #ifndef _InvaderShip_H__
35 #define _InvaderShip_H__
36 
37 #include "invader/InvaderPrereqs.h"
38 
39 #include "weapons/WeaponsPrereqs.h"
41 
42 namespace orxonox
43 {
45  {
46  public:
47  InvaderShip(Context* context);
48 
49  virtual void tick(float dt) override;
50 
51  // overwrite for 2d movement
52  virtual void moveFrontBack(const Vector2& value) override;
53  virtual void moveRightLeft(const Vector2& value) override;
54 
55  // Starts or stops fireing
56  virtual void boost(bool bBoost) override;
57 
58  //no rotation!
59  virtual void rotateYaw(const Vector2& value) override{};
60  virtual void rotatePitch(const Vector2& value) override{};
61  //return to main menu if game has ended.
62  virtual void rotateRoll(const Vector2& value) override;
63 
64  virtual void updateLevel();
65 
66  virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
67 
68  protected:
69  virtual void death() override;
70  private:
71  Invader* getGame();
74  bool isFireing;
75  float speed, damping, posforeward;
76  float lastTimeFront, lastTimeLeft, lastTime;
77  struct Velocity
78  {
79  float x;
80  float y;
81  } velocity, desiredVelocity;
82 
85 
86  };
87 }
88 
89 #endif /* _InvaderShip_H__ */
WeakPtr< Invader > game
Definition: InvaderShip.h:72
WeakPtr< Projectile > lastShot
Definition: InvaderShip.h:84
Definition: CorePrereqs.h:309
Definition: Camera.h:43
Definition: Invader.h:46
Shared library macros, enums, constants and forward declarations for the weapons module ...
float lastTimeLeft
Definition: InvaderShip.h:76
WeakPtr wraps a pointer to an object, which becomes nullptr if the object is deleted.
Definition: CorePrereqs.h:236
WeakPtr< InvaderEnemy > lastEnemy
Definition: InvaderShip.h:83
Camera * camera
Definition: InvaderShip.h:73
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
The SpaceShip is the principal entity through which the player interacts with the game...
Definition: SpaceShip.h:90
float speed
Definition: InvaderShip.h:75
#define _InvaderExport
Definition: InvaderPrereqs.h:60
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Definition: Context.h:45
virtual void rotateYaw(const Vector2 &value) override
Rotate in yaw direction.
Definition: InvaderShip.h:59
Definition: InvaderShip.h:77
float x
Definition: InvaderShip.h:79
Shared library macros, enums, constants and forward declarations for the Invader module ...
bool isFireing
Definition: InvaderShip.h:74
Definition: InvaderShip.h:44
float y
Definition: InvaderShip.h:80
virtual void rotatePitch(const Vector2 &value) override
Rotate in pitch direction.
Definition: InvaderShip.h:60