Orxonox  0.0.5 Codename: Arcturus
IceGunProjectile.h
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28 
34 #ifndef _IceGunProjectile_H__
35 #define _IceGunProjectile_H__
36 
37 #include "weapons/WeaponsPrereqs.h"
38 
39 #include <string>
40 #include "tools/Timer.h"
41 #include "BillboardProjectile.h"
42 #include "weapons/IceGunFreezer.h"
43 
44 namespace orxonox
45 {
46 
55  {
56  public:
57  IceGunProjectile(Context* context);
58  virtual ~IceGunProjectile();
59 
60  virtual void setFreezeTime(float freezeTime);
61  virtual void setFreezeFactor(float freezeFactor);
62 
63  protected:
64  virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override;
65  static const float particleDestructionDelay_;
66  private:
68  float freezeTime_; //The duration of the freezing effect on a target
69  float freezeFactor_; //The strength of the freezing effect
70  };
71 }
72 
73 #endif /* _IceGunProjectile_H__ */
Implementation of the BillboardProjectile class.
Shared library macros, enums, constants and forward declarations for the weapons module ...
Definition: ParticleSpawner.h:39
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
float freezeTime_
Definition: IceGunProjectile.h:68
static const float particleDestructionDelay_
Definition: IceGunProjectile.h:65
float freezeFactor_
Definition: IceGunProjectile.h:69
Represents all &#39;standard&#39; projectiles.
Definition: Projectile.h:58
Declaration of the Timer class, used to call functions after a given time-interval.
The IceGunProjectile is a projectile that attaches a IceGunFreezer to the hit object.
Definition: IceGunProjectile.h:54
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Definition: Context.h:45
Implementation of the IceGunFreezer class.
#define _WeaponsExport
Definition: WeaponsPrereqs.h:60
ParticleSpawner * spawner_
Definition: IceGunProjectile.h:67