Orxonox  0.0.5 Codename: Arcturus
HoverShip.h
Go to the documentation of this file.
1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Cyrill Burgener
24  *
25  */
26 
32 #ifndef _HoverShip_H__
33 #define _HoverShip_H__
34 
35 #include "HoverPrereqs.h"
36 
38 
39 namespace orxonox
40 {
42  {
43  public:
44  HoverShip(Context* context);
45 
46  virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
47 
49  inline void setJumpBoost(float jumpBoost)
50  { this->jumpBoost_ = jumpBoost; }
52  inline float getJumpBoost() const
53  { return this->jumpBoost_; }
54 
55  virtual void moveFrontBack(const Vector2& value) override;
56 
57  virtual void moveRightLeft(const Vector2& value) override;
58 
59  virtual void moveUpDown(const Vector2& value) override;
60 
61  virtual void rotateYaw(const Vector2& value) override;
62 
63  virtual void rotatePitch(const Vector2& value) override;
64 
65  virtual void rotateRoll(const Vector2& value) override;
66 
67  virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override;
68 
69  virtual void boost(bool bBoost) override;
70 
71  private:
72  float jumpBoost_;
73  bool isFloor_;
74  };
75 }
76 
77 #endif /* _HoverShip_H__ */
void setJumpBoost(float jumpBoost)
sets this ships jumpBoost
Definition: HoverShip.h:49
Definition: CorePrereqs.h:309
bool isFloor_
Definition: HoverShip.h:73
float jumpBoost_
Definition: HoverShip.h:72
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
#define _HoverExport
Definition: HoverPrereqs.h:60
xmlelement
Definition: Super.h:519
The SpaceShip is the principal entity through which the player interacts with the game...
Definition: SpaceShip.h:90
Shared library macros, enums, constants and forward declarations for the Hover module ...
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Mode
Definition: CorePrereqs.h:102
float getJumpBoost() const
returns this ships jumpBoost
Definition: HoverShip.h:52
Definition: Context.h:45
Definition: HoverShip.h:41