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0.0.5 Codename: Arcturus
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GametypeStaticMessage.h
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/*
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* ORXONOX - the hottest 3D action shooter ever to exist
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* > www.orxonox.net <
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*
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*
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* License notice:
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Author:
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* Fabian 'x3n' Landau
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* Co-authors:
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* ...
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*
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*/
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#ifndef _GametypeInfoMessage_H__
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#define _GametypeInfoMessage_H__
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#include "
overlays/OverlaysPrereqs.h
"
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#include "
interfaces/GametypeMessageListener.h
"
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#include "
overlays/OverlayText.h
"
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/*Goal: Every Gametype could add a hud-element that displays text in the gametype. For example instructions for newbies.
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-> you have to add a "GametypeInfoMessage"-object that displays text. How the message change has to be defined in the gametype.
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*/
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namespace
orxonox
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{
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class
_OverlaysExport
GametypeStaticMessage
:
public
OverlayText
,
GametypeMessageListener
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{
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public
:
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GametypeStaticMessage
(
Context
* context);
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virtual
~
GametypeStaticMessage
();
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virtual
void
changedOwner()
override
;
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virtual
void
staticmessage(
const
GametypeInfo
* gtinfo,
const
std::string
&
message
,
const
ColourValue&
colour
)
override
;
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private
:
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PlayerInfo
*
owner_
;
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};
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}
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#endif
/* _GametypeInfoMessage_H__ */
orxonox::OverlayText
Definition:
OverlayText.h:41
testing::internal::string
::std::string string
Definition:
gtest-port.h:756
orxonox::GametypeStaticMessage
Definition:
GametypeStaticMessage.h:42
orxonox::level::message
Output level, used for messages directed to the user (e.g. "Press any key to continue") ...
Definition:
OutputDefinitions.h:89
OverlayText.h
orxonox::colour
Ogre::ColourValue colour(const btVector3 &color, btScalar alpha)
Definition:
OgreBulletUtils.h:41
GametypeMessageListener.h
_OverlaysExport
#define _OverlaysExport
Definition:
OverlaysPrereqs.h:60
orxonox
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition:
ApplicationPaths.cc:66
OverlaysPrereqs.h
Shared library macros, enums, constants and forward declarations for the overlays module ...
orxonox::Context
Definition:
Context.h:45
orxonox::GametypeInfo
The GametypeInfo class keeps track of the state of the game and provides facilities to inform the pla...
Definition:
GametypeInfo.h:55
orxonox::PlayerInfo
Definition:
PlayerInfo.h:39
orxonox::GametypeMessageListener
Definition:
GametypeMessageListener.h:37
orxonox::GametypeStaticMessage::owner_
PlayerInfo * owner_
Definition:
GametypeStaticMessage.h:53
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