Orxonox  0.0.5 Codename: Arcturus
GametypeStaticMessage.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
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19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Fabian 'x3n' Landau
24  * Co-authors:
25  * ...
26  *
27  */
28 
29 #ifndef _GametypeInfoMessage_H__
30 #define _GametypeInfoMessage_H__
31 
33 
35 #include "overlays/OverlayText.h"
36 /*Goal: Every Gametype could add a hud-element that displays text in the gametype. For example instructions for newbies.
37 -> you have to add a "GametypeInfoMessage"-object that displays text. How the message change has to be defined in the gametype.
38 */
39 
40 namespace orxonox
41 {
43  {
44  public:
46  virtual ~GametypeStaticMessage();
47 
48  virtual void changedOwner() override;
49 
50  virtual void staticmessage(const GametypeInfo* gtinfo, const std::string& message, const ColourValue& colour) override;
51 
52  private:
54  };
55 }
56 #endif /* _GametypeInfoMessage_H__ */
Definition: OverlayText.h:41
::std::string string
Definition: gtest-port.h:756
Definition: GametypeStaticMessage.h:42
Output level, used for messages directed to the user (e.g. "Press any key to continue") ...
Definition: OutputDefinitions.h:89
Ogre::ColourValue colour(const btVector3 &color, btScalar alpha)
Definition: OgreBulletUtils.h:41
#define _OverlaysExport
Definition: OverlaysPrereqs.h:60
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Shared library macros, enums, constants and forward declarations for the overlays module ...
Definition: Context.h:45
The GametypeInfo class keeps track of the state of the game and provides facilities to inform the pla...
Definition: GametypeInfo.h:55
Definition: PlayerInfo.h:39
Definition: GametypeMessageListener.h:37
PlayerInfo * owner_
Definition: GametypeStaticMessage.h:53