Orxonox  0.0.5 Codename: Arcturus
GamestateHandler.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
24  * Co-authors:
25  * ...
26  *
27  */
28 
29 #ifndef _GamestateHandler_H__
30 #define _GamestateHandler_H__
31 
32 #include "NetworkPrereqs.h"
33 
34 #include <cassert>
35 
36 namespace orxonox {
37 
43 {
44  private:
45 
46 
47  protected:
49  virtual ~GamestateHandler();
50 
51  public:
52  virtual bool addGamestate(packet::Gamestate* gs, unsigned int clientID) = 0;
53  virtual bool ackGamestate(unsigned int gamestateID, unsigned int clientID) = 0;
54  virtual uint32_t getLastReceivedGamestateID( unsigned int clientID ) = 0;
55  virtual uint32_t getCurrentGamestateID() = 0;
56 };
57 
58 }
59 
60 #endif /* _GamestateHandler_H__ */
Shared library macros, enums, constants and forward declarations for the network library ...
Definition: Gamestate.h:109
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
#define _NetworkExport
Definition: NetworkPrereqs.h:59
An interface for any class that wants to handle gamestates.
Definition: GamestateHandler.h:42