Orxonox  0.0.5 Codename: Arcturus
DeathMessage.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
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11  * of the License, or (at your option) any later version.
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13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16  * GNU General Public License for more details.
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21  *
22  * Author:
23  * Fabian 'x3n' Landau
24  * Co-authors:
25  * ...
26  *
27  */
28 
29 #ifndef _DeathMessage_H__
30 #define _DeathMessage_H__
31 
33 
35 #include "overlays/FadeoutText.h"
36 
37 namespace orxonox
38 {
40  {
41  public:
42  DeathMessage(Context* context);
43  virtual ~DeathMessage() {}
44 
45  virtual void changedOwner() override;
46 
47  virtual void deathmessage(const GametypeInfo* gtinfo, const std::string& message) override;
48 
49  private:
51  };
52 }
53 #endif /* _DeathMessage_H__ */
Definition: FadeoutText.h:40
::std::string string
Definition: gtest-port.h:756
Definition: DeathMessage.h:39
Output level, used for messages directed to the user (e.g. "Press any key to continue") ...
Definition: OutputDefinitions.h:89
#define _OverlaysExport
Definition: OverlaysPrereqs.h:60
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Shared library macros, enums, constants and forward declarations for the overlays module ...
Definition: Context.h:45
virtual ~DeathMessage()
Definition: DeathMessage.h:43
PlayerInfo * owner_
Definition: DeathMessage.h:50
The GametypeInfo class keeps track of the state of the game and provides facilities to inform the pla...
Definition: GametypeInfo.h:55
Definition: PlayerInfo.h:39
Definition: GametypeMessageListener.h:37