Orxonox  0.0.5 Codename: Arcturus
BoostPickup.h
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2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
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28 
35 #ifndef _BoostPickup_H__
36 #define _BoostPickup_H__
37 
38 #include "pickup/PickupPrereqs.h"
39 
40 #include <string>
41 
42 #include "pickup/Pickup.h"
43 
44 namespace orxonox
45 {
46 
48  {
49  public:
50 
51  BoostPickup(Context* context);
52  virtual ~BoostPickup();
53 
54  virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode) override;
55 
56  virtual void changedUsed(void) override;
57  inline float getBoostRefill()
58  { return this->boostRefill_; }
59 
60  protected:
61  void setBoostRefill(float boostRefill);
62 
63  private:
64  void initialize(void);
65  Pawn* carrierToPawnHelper(void);
66  SpaceShip* carrierToSpaceShipHelper(void);
67 
68  float boostRefill_;
69  };
70 }
71 
72 #endif /* _BoostPickup_H__ */
Everything in Orxonox that has a health attribute is a Pawn.
Definition: Pawn.h:56
#define _PickupExport
Definition: PickupPrereqs.h:60
float getBoostRefill()
Definition: BoostPickup.h:57
Declaration of the Pickup class.
float boostRefill_
The amount of boost refilled by the user of the pickup. 1.0 means full refill, 0.5 means half refill...
Definition: BoostPickup.h:68
xmlelement
Definition: Super.h:519
The SpaceShip is the principal entity through which the player interacts with the game...
Definition: SpaceShip.h:90
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Mode
Definition: CorePrereqs.h:102
Definition: BoostPickup.h:47
Definition: Context.h:45
The Pickup class offers (useful) base functionality for a wide range of pickups.
Definition: Pickup.h:92
Shared library macros, enums, constants and forward declarations for the questsystem module ...