34 #ifndef _BasicProjectile_H__    35 #define _BasicProjectile_H__    66                 { 
if(damage >= 0.0f)  { this->damage_ = damage; 
return; } 
orxout(
internal_warning) << 
"The input projectile damage must be non-negative. Ignoring..." << endl; }
    73                 { 
return this->damage_; }
    81                 { 
if(healthdamage >= 0.0f)  { this->healthdamage_ = healthdamage; 
return; } 
orxout(
internal_warning) << 
"The input projectile health-damage must be non-negative. Ignoring..." << endl; }
    88                 { 
return this->healthdamage_; }
    96                 { 
if(shielddamage >= 0.0f)  { this->shielddamage_ = shielddamage; 
return; } 
orxout(
internal_warning) << 
"The input projectile shield-damage must be non-negative. Ignoring..." << endl; }
   101                 { 
return this->shielddamage_; }
   108                 { this->shooter_ = shooter; }
   114                 { 
return this->shooter_; }
   116             virtual void destroyObject(
void);
   119             bool processCollision(
WorldEntity* otherObject, btManifoldPoint& contactPoint, 
const btCollisionShape* cs);
   120             void destroyCheck(
void);
   122                 { destroyAfterCollision_ = destroyAfterCollision; }
   124                 { 
return destroyAfterCollision_; }
   127             bool isObjectRelatedToShooter(
WorldEntity* otherObject);
 float getShieldDamage() const 
Get the shield-damage done by this projectile. 
Definition: BasicProjectile.h:100
 
Everything in Orxonox that has a health attribute is a Pawn. 
Definition: Pawn.h:56
 
float getHealthDamage() const 
Get the health-damage done by this projectile. 
Definition: BasicProjectile.h:87
 
virtual void setShooter(Pawn *shooter)
Set the entity that fired the projectile. 
Definition: BasicProjectile.h:107
 
Shared library macros, enums, constants and forward declarations for the weapons module  ...
 
float damage_
The amount of normal damage. Normal damage can be (partially) absorbed by shields. 
Definition: BasicProjectile.h:131
 
Output level, used for warnings which are important for developers. 
Definition: OutputDefinitions.h:96
 
WeakPtr< Pawn > shooter_
The entity that fired the projectile. 
Definition: BasicProjectile.h:129
 
This is the class from which all interfaces of the game-logic (not the engine) are derived from...
Definition: OrxonoxInterface.h:50
 
WeakPtr wraps a pointer to an object, which becomes nullptr if the object is deleted. 
Definition: CorePrereqs.h:236
 
The WorldEntity represents everything that can be put in a Scene at a certain location. 
Definition: WorldEntity.h:72
 
void setHealthDamage(float healthdamage)
Set the health-damage done by this projectile. 
Definition: BasicProjectile.h:80
 
Pawn * getShooter(void)
Get the entity that fired the projectile. 
Definition: BasicProjectile.h:113
 
OutputStream & orxout(OutputLevel level=level::debug_output, const OutputContextContainer &context=context::undefined())
This helper function returns a reference to a commonly used instance of OutputStream. 
Definition: Output.h:81
 
Die Wagnis Klasse hat die folgenden Aufgaben: 
Definition: ApplicationPaths.cc:66
 
bool bDestroy_
Boolean, to check whether a projectile should be destroyed. 
Definition: BasicProjectile.h:135
 
Declaration of OrxonoxInterface, the base class of all interfaces in Orxonox. 
 
float getDamage() const 
Get the normal damage done by this projectile. 
Definition: BasicProjectile.h:72
 
void setDestroyAfterCollision(bool destroyAfterCollision)
Definition: BasicProjectile.h:121
 
void setShieldDamage(float shielddamage)
Set the shield-damage done by this projectile. 
Definition: BasicProjectile.h:95
 
bool destroyAfterCollision_
Boolean, defines whether the projectile gets detroyed after a collision. 
Definition: BasicProjectile.h:136
 
Baseclass of all projectiles. 
Definition: BasicProjectile.h:54
 
bool getDestroyAfterCollision() const 
Definition: BasicProjectile.h:123
 
void setDamage(float damage)
Set the normal damage done by this projectile. 
Definition: BasicProjectile.h:65
 
float shielddamage_
The amount of shield-damage. Shield-damage only reduces shield health. 
Definition: BasicProjectile.h:133
 
#define _WeaponsExport
Definition: WeaponsPrereqs.h:60
 
float healthdamage_
The amount of health-damage. Health-damage cannot be absorbed by shields. 
Definition: BasicProjectile.h:132