55             virtual void processEvent(
Event& 
event) 
override;
    56             virtual void changedActivity() 
override;
    57             virtual void changedVisibility() 
override;
    64                 { 
return this->targetname_; }
    66             virtual void loadedNewXMLName(
BaseObject* 
object) 
override;
 #define _ObjectsExport
Definition: ObjectsPrereqs.h:60
 
The BaseObject is the parent of all classes representing an instance in the game. ...
Definition: BaseObject.h:63
 
Definition: Attacher.h:47
 
virtual ~Attacher()
Definition: Attacher.h:51
 
The StaticEntity is the simplest derivative of the orxonox::WorldEntity class. 
Definition: StaticEntity.h:50
 
::std::string string
Definition: gtest-port.h:756
 
Structure to describe a single event. 
Definition: ScriptController.h:42
 
The WorldEntity represents everything that can be put in a Scene at a certain location. 
Definition: WorldEntity.h:72
 
xmlelement
Definition: Super.h:519
 
WorldEntity * target_
Definition: Attacher.h:69
 
The Event struct contains information about a fired Event. 
Definition: Event.h:51
 
std::list< WorldEntity * > objects_
Definition: Attacher.h:71
 
std::string targetname_
Definition: Attacher.h:70
 
Die Wagnis Klasse hat die folgenden Aufgaben: 
Definition: ApplicationPaths.cc:66
 
Mode
Definition: CorePrereqs.h:102
 
const std::string & getTarget() const 
Definition: Attacher.h:63
 
Shared library macros, enums, constants and forward declarations for the objects module  ...
 
Definition: XMLNameListener.h:42