Orxonox  0.0.5 Codename: Arcturus
Asteroids2DShip.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
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23  * Florian Zinggeler
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28 
34 #ifndef _Asteroids2DShip_H__
35 #define _Asteroids2DShip_H__
36 
37 
39 
41 #include "tools/Timer.h"
42 
43 namespace orxonox
44 {
46  {
47  public:
48  Asteroids2DShip(Context* context);
49 
50  virtual void tick(float dt) override;
51 
52  //no rotation in x and z direction!
53  virtual void rotatePitch(const Vector2& value) override{}; // Rotate in pitch direction.
54  virtual void rotateRoll(const Vector2& value) override{}; // Rotate in roll direction.
55  virtual void boost(bool boost) override; //Override, so that the ship does not shake
56  virtual void updateLevel();
57 
58  virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
59 
60  /*Functions that can be helpful while debugging.
61  - Set a timer so that the function is called for instance every 3s to display the coordinates
62  - Open console with "~`"-key in when you start the Asteroids2D - Minigame.
63  */
64  void showposition();
65  void showorientation();
66 
67 
68  void toggleImmune()
69  {
70  bImmune = !bImmune;
71  }
72 
73  protected:
74  virtual void death() override;
75 
76  private:
77  Asteroids2D* getGame();
78 
79  float width, height;
81  bool bImmune;
84  };
85 }
86 
87 #endif /* _Asteroids2DShip_H__ */
Definition: Asteroids2D.h:51
Timer isimmune
Definition: Asteroids2DShip.h:83
Definition: CorePrereqs.h:309
void toggleImmune()
Definition: Asteroids2DShip.h:68
WeakPtr< Asteroids2D > game
Definition: Asteroids2DShip.h:80
Timer timer
Definition: Asteroids2DShip.h:82
Definition: Asteroids2DShip.h:45
WeakPtr wraps a pointer to an object, which becomes nullptr if the object is deleted.
Definition: CorePrereqs.h:236
virtual void rotatePitch(const Vector2 &value) override
Rotate in pitch direction.
Definition: Asteroids2DShip.h:53
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
The SpaceShip is the principal entity through which the player interacts with the game...
Definition: SpaceShip.h:90
Declaration of the Timer class, used to call functions after a given time-interval.
Shared library macros, enums, constants and forward declarations for the Asteroids2D module ...
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
virtual void rotateRoll(const Vector2 &value) override
Rotate in roll direction.
Definition: Asteroids2DShip.h:54
#define _Asteroids2DExport
Definition: Asteroids2DPrereqs.h:60
float width
Definition: Asteroids2DShip.h:79
Definition: Context.h:45
Timer is a helper class that executes a function after a given amount of seconds in game-time...
Definition: Timer.h:105
bool bImmune
Definition: Asteroids2DShip.h:81