Timeline
Feb 9, 2011:
Feb 8, 2011:
- 11:17 AM pps/main edited by
- (diff)
- 11:15 AM pps/main edited by
- (diff)
- 8:15 AM pps/TopicsHS2010 created by
- 8:14 AM pps/TimeTableHS2010 edited by
- (diff)
- 8:14 AM pps/TimeTableHS2010 edited by
- (diff)
- 8:13 AM pps/TimeTableHS2010 edited by
- (diff)
- 8:13 AM pps/TimeTableHS2010 created by
- 8:11 AM pps/archive edited by
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- 8:09 AM pps/main edited by
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Feb 3, 2011:
- 5:46 PM Changeset [7843] by
- Little feature added: Bot's are following their victims. So that they …
Feb 2, 2011:
Jan 31, 2011:
- 11:36 PM Changeset [7842] by
- Console command still doesn't seem to work. botLevel_ is now defined …
- 9:33 PM Changeset [7841] by
- That was not intened.
- 9:30 PM Changeset [7840] by
- Creating a console command.
- 8:00 PM Changeset [7839] by
- Fixing bug in LevelManager, already fixed in tutoriallevel branch, …
Jan 28, 2011:
- 9:13 PM Changeset [7838] by
- Done testing…
- 8:41 PM Changeset [7837] by
- Adding symbolic link.
- 8:40 PM Changeset [7836] by
- Some things to test with.
- 8:37 PM Changeset [7835] by
- Create new test repository to test symbolic links.
Jan 27, 2011:
- 10:55 PM Changeset [7834] by
- The bot's level can be set via spawnpoints. Example: lastmanstanding level
- 7:50 PM Changeset [7833] by
- The ai's strength can be modified by changing the value botlevel_ . …
- 3:58 PM Changeset [7832] by
- Now the ai use lensflare if the weapon is on board and if they are …
Jan 17, 2011:
- 8:51 PM Changeset [7831] by
- Improvements on QuestGUI, also documented some of the code.
Jan 16, 2011:
- 2:15 PM Changeset [7830] by
- New implementation of QuestGUI. Should be much more usable now, …
Jan 15, 2011:
Jan 13, 2011:
- 11:43 PM Changeset [7829] by
- Fixing small bug in MultiTrigger.
- 9:56 PM Changeset [7828] by
- Fixed bug in LevelManager.
- 8:25 PM Changeset [7827] by
- First draft. The detector tries to detect events that are critical for …
- 8:22 PM Changeset [7826] by
- Creating new branch to work on tutorial level (and everything that …
Jan 11, 2011:
- 11:18 PM Ticket #369 (Make Static Collisionshapes a shield against weapons) created by
- Currently you can't hide behind an asteroid with a collisionshape, …
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