Custom Query (134 matches)
Results (1 - 100 of 134)
Status: assigned (4 matches)
| Ticket | Summary | Owner | Type | Priority | Component | Version |
|---|---|---|---|---|---|---|
| #211 | FPS Weapon and HUD | bknecht | task | high | HUD | 0.0.1 |
| #2 | implementing updater | bensch | defect | normal | GUI | |
| #219 | Spacegate | bknecht | task | normal | GameContent | 0.0.1 |
| #53 | Motion Blur | hdavid | defect | low | GraphicsEngine |
Status: closed (28 matches)
| Ticket | Summary | Owner | Type | Priority | Component | Version |
|---|---|---|---|---|---|---|
| #104 | ingame GUI | bensch | task | highest | GraphicsEngine | |
| #115 | Lua Orxonox Interface | snellen | task | highest | GeneralFramework | |
| #144 | LoadParam line-split fault | bensch | defect | highest | GameLoader | |
| #161 | Space Station (inside) | landauf | task | highest | GameContent | |
| #178 | Fix the Track back in | bknecht | defect | highest | Track | |
| #179 | Clean up the CameraMan | snellen | defect | highest | GraphicsEngine | |
| #207 | Crosshair bug | nobody | defect | highest | GraphicsEngine | |
| #81 | TrackManager update | bensch | defect | high | Track | |
| #135 | Weather Effects Engine | hdavid, amaechler | task | high | GraphicsEngine | |
| #148 | Shell-Polling | bensch | defect | high | GeneralFramework | |
| #214 | Button | snellen | task | high | misc | |
| #31 | vertex-arrays | bensch | defect | normal | Importer | |
| #51 | Fog | patrick | defect | normal | GraphicsEngine | |
| #108 | QT-port to the GUI | bensch | defect | normal | GUI | |
| #109 | menu-screen | bensch | defect | normal | GUI | |
| #113 | More dangerous enemies | nobody | defect | normal | AI | |
| #131 | ResourceFile Class | bensch | task | normal | Importer | |
| #138 | SinglePlayer - Plamodes | bensch | enhancement | normal | GeneralFramework | |
| #142 | Dynamic ClassID | patrick | enhancement | normal | GeneralFramework | |
| #145 | Textures crap up Windows | bensch | defect | normal | Importer | |
| #146 | UserNotifier | bensch | enhancement | normal | GUI | |
| #56 | Water Effects in Game | nobody | defect | low | GraphicsEngine | |
| #57 | generating clounds | nobody | defect | low | GraphicsEngine | |
| #67 | Multiple Texture Mapping on one Face | nobody | defect | low | GraphicsEngine | |
| #114 | Model Detail Levels - Computer Performance | bensch | defect | low | GraphicsEngine | |
| #130 | port to std::string | bensch | defect | low | GeneralFramework | |
| #141 | ShellCompletionPlugin | bensch | enhancement | low | GeneralFramework | |
| #77 | loading procedures | bensch | defect | lowest | GameLoader |
Status: new (58 matches)
| Ticket | Summary | Owner | Type | Priority | Component | Version |
|---|---|---|---|---|---|---|
| #91 | MissionManager | bensch,patrick | defect | high | GeneralFramework | |
| #132 | Continue Network | parick, chrigi | defect | high | Network | |
| #136 | Alternative 3D Model format | nobody | task | high | GraphicsEngine | |
| #137 | ParticleSystem speedup | nobody | defect | high | GraphicsEngine | |
| #168 | Public Relations | nobody | task | high | misc | |
| #169 | Artificial Intelligence | nobody | task | high | AI | |
| #171 | atmospheric-flight capable player ship models | wenners | task | high | GameContent | |
| #172 | Naming Convention | wenners | enhancement | high | GameContent | |
| #176 | Remove unused branches | nobody | task | high | misc | |
| #202 | WorldEntities entering the World | patrick | defect | high | GeneralFramework | |
| #213 | Enhance Vertical-scroller mode | bensch | enhancement | high | Track | 0.0.1 |
| #215 | Enhance/Rewrite AI | nobody | defect | high | AI | 0.0.1 |
| #217 | Spaceship: Lander | nobody | task | high | GameContent | 0.0.1 |
| #22 | HUD - Heads Up Display | nobody | defect | normal | GraphicsEngine | |
| #25 | Fading from LoadScreen to GameScreen | patrick | defect | normal | GameLoader | |
| #28 | Adding some environment to the Game | nobody | defect | normal | GeneralFramework | |
| #34 | Shadows | dave | defect | normal | GraphicsEngine | |
| #36 | 3ds-importer | bensch | defect | normal | Importer | |
| #63 | Aufhaengepunkte der Child-Objekte | patrick, bensch | defect | normal | Importer | |
| #64 | animations exportable/importable | patrick, bensch | defect | normal | GeneralFramework | |
| #69 | Threading-Test | patrick | defect | normal | GeneralFramework | |
| #72 | Fields | adi | defect | normal | Physics/ODE | |
| #82 | Fine tune PhysicsEngine | adi | defect | normal | Physics/ODE | |
| #97 | Installation Guides | patrick, bensch, some others | defect | normal | GeneralFramework | |
| #110 | Context-Switching | patrick | enhancement | normal | GeneralFramework | |
| #139 | Height Map Revisited | nobody | enhancement | normal | AI | |
| #140 | Height Map Revisited | nobody | enhancement | normal | GraphicsEngine | |
| #147 | Debug to std::err and so on | patrick | defect | normal | GeneralFramework | |
| #149 | Music Player | simon | enhancement | normal | Sound | |
| #152 | cut scenes | nobody | enhancement | normal | ScriptEngine | |
| #153 | Vertex Array Models | nobody | enhancement | normal | GraphicsEngine | |
| #173 | LoadParam Dependencies | bensch | defect | normal | GameLoader | |
| #186 | cleanup: src/world_entities/particles | patrick | task | normal | GeneralFramework | |
| #187 | cleanup: src/world_entities/power_ups | patrick | defect | normal | GeneralFramework | |
| #194 | cleanup: src/subprojects | patrick | defect | normal | GeneralFramework | |
| #199 | Orxonox Story Dependency Graph | patrick | defect | normal | GeneralFramework | |
| #200 | Transparency Handling in the Graphics Engine | nobody | defect | normal | GraphicsEngine | |
| #203 | Saving Orxonox Game State | patrick | defect | normal | GeneralFramework | |
| #210 | Automatic defence mechanism | retolu | task | normal | GameContent | |
| #8 | doxygen tags in src/ | nobody | enhancement | low | Doxygen | |
| #30 | Level-Editor | nobody | enhancement | low | misc | |
| #35 | Installers | nobody | enhancement | low | misc | |
| #62 | MD3 fileformat importer: animations and models | patrick | defect | low | Importer | |
| #95 | loading Movement | patrick | defect | low | GameLoader | |
| #96 | Terrain Geomorphing in the Vertex Shader | nobody | defect | low | GraphicsEngine | |
| #102 | Normal Mapping | nobody | defect | low | GraphicsEngine | |
| #111 | Planar Aiming Tablet | nobody | enhancement | low | HUD | |
| #118 | Car control system, car physics | patrick | defect | low | GeneralFramework | |
| #123 | New ground crafts | wenners | defect | low | GameContent | |
| #127 | Dynamic Music | nobody | defect | low | Sound | |
| #128 | Bump Mapping | nobody | defect | low | GraphicsEngine | |
| #143 | SoundEngine to handle Music | bensch | defect | low | Sound | |
| #151 | ./configure loops forever if there is no internet connection | bensch | defect | low | GeneralFramework | |
| #198 | Artificial Intelligence State Based | nobody | defect | low | AI | |
| #23 | LoadScreen beautifulizer | patrick | defect | lowest | GameLoader | |
| #33 | cross-compilation | bensch | enhancement | lowest | Cmake | |
| #89 | Saveability | patrick | task | lowest | GameLoader | |
| #106 | CollisionClusters ResourceManaged | patrick | defect | lowest | CollisionDetection |
Status: reopened (10 matches)
| Ticket | Summary | Owner | Type | Priority | Component | Version |
|---|---|---|---|---|---|---|
| #129 | Realistic Story and Concept | bknecht | task | highest | GameContent | |
| #133 | BSP World Map | patrick | defect | highest | GameLoader | |
| #134 | Artificial Intelligence for NPCs | nobody | task | highest | AI | |
| #154 | Sound Engine Enhancements | nobody | enhancement | highest | AI | |
| #155 | Vertical/Horizontal Scroller Controls | muellmic | task | highest | GeneralFramework | |
| #158 | Animated Objects | patrick | task | highest | GeneralFramework | |
| #162 | Vertical/Horizontal Scroller Content | bknecht | task | highest | ScriptEngine | |
| #163 | Ship Weapon System Configuration | bensch | task | highest | GUI | |
| #164 | Quest Dialog | bensch | task | highest | GUI | |
| #165 | Shop GUI | bensch | task | highest | GUI | |
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