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Ignore:
Timestamp:
Dec 3, 2006, 7:40:07 PM (17 years ago)
Author:
marcscha
Message:

multiple weapons, crosshair visibility → changelog

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/weapons/heavy_blaster.cc

    r9979 r9998  
    5151 
    5252
    53   this->setStateDuration(WS_SHOOTING, 0.5);
     53  this->setStateDuration(WS_SHOOTING, 0.5);   // 2 Schuss pro Sekunde
    5454  this->setStateDuration(WS_RELOADING, 0);
    5555  this->setStateDuration(WS_ACTIVATING, .5);
    5656  this->setStateDuration(WS_DEACTIVATING, 1);
    5757
    58   this->setEnergyMax(5000);
    59   this->increaseEnergy(5000);
     58  this->setEnergyMax(500);
     59  this->increaseEnergy(500);
    6060  //this->minCharge = 2;
    6161
     
    6666  this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT);
    6767  this->setProjectileTypeC("HBolt");   // FIXME temp project type until the blaste class exist
    68   this->prepareProjectiles(100);
     68  this->prepareProjectiles(5);
    6969
    7070  Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this);
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