Changeset 9998 in orxonox.OLD for branches/playability/src/world_entities/weapons/heavy_blaster.cc
- Timestamp:
- Dec 3, 2006, 7:40:07 PM (17 years ago)
- File:
-
- 1 edited
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branches/playability/src/world_entities/weapons/heavy_blaster.cc
r9979 r9998 51 51 52 52 53 this->setStateDuration(WS_SHOOTING, 0.5); 53 this->setStateDuration(WS_SHOOTING, 0.5); // 2 Schuss pro Sekunde 54 54 this->setStateDuration(WS_RELOADING, 0); 55 55 this->setStateDuration(WS_ACTIVATING, .5); 56 56 this->setStateDuration(WS_DEACTIVATING, 1); 57 57 58 this->setEnergyMax(500 0);59 this->increaseEnergy(500 0);58 this->setEnergyMax(500); 59 this->increaseEnergy(500); 60 60 //this->minCharge = 2; 61 61 … … 66 66 this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT); 67 67 this->setProjectileTypeC("HBolt"); // FIXME temp project type until the blaste class exist 68 this->prepareProjectiles( 100);68 this->prepareProjectiles(5); 69 69 70 70 Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this);
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