Changeset 9992 for code/trunk/data/levels/iiiJohnVane_EscapeTheBastards.oxw
- Timestamp:
- Feb 1, 2014, 6:01:47 PM (10 years ago)
- File:
-
- 1 edited
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code/trunk/data/levels/iiiJohnVane_EscapeTheBastards.oxw
r9991 r9992 22 22 <LevelInfo 23 23 name = "(iii) John Vane: Escape the Bastards" 24 description = "You destroyed their Base, you accomplished the mission. Now get out of there, and get rid of the haunters "24 description = "You destroyed their Base, you accomplished the mission. Now get out of there, and get rid of the haunters." 25 25 tags = "mission" 26 26 screenshot = "EscapeTheBastards.png" … … 284 284 <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> 285 285 </collisionShapes> 286 286 <controller> 287 287 <WaypointController team=1> 288 288 </WaypointController> … … 424 424 <!-- @Triggers: Attakers, Fight one by one --> 425 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 426 <EventTrigger name="target3" activations="1" stayactive="true" delay=0.1> 427 <events> 428 <trigger> 429 <EventListener event="attacker" /> 430 </trigger> 431 </events> 432 <EventTrigger name="target2" activations="1" stayactive="true" delay=0.1> 433 <events> 434 <trigger> 435 <EventListener event="attacker" /> 436 </trigger> 437 </events> 438 <EventTrigger name="target1" activations="1" stayactive="true" delay=0.1> 439 <events> 440 <trigger> 441 <EventListener event="attacker" /> 442 </trigger> 443 </events> 444 </EventTrigger> 445 </EventTrigger> 446 </EventTrigger> 447 447 448 448 … … 486 486 487 487 488 489 490 488 Hint: He will blink with his lamp 489 490 PS: Remind the gravitation field" 491 491 492 492 493 493 failmessage="Well, you sucked" completeMessage="Well done, You're a hero" /> 494 494 <complete-effects> 495 495 <AddQuest questId="defend.2" /> … … 501 501 <QuestDescription title="Defend the Planet" description="Well your enemies trapped you. Kill'em all." 502 502 503 503 failmessage="Well, you sucked" completeMessage="Well done, You're a hero" /> 504 504 <complete-effects> 505 505 <AddQuest questId="leave.3" /> … … 673 673 <!--Asteroids Field--> 674 674 675 676 677 678 679 680 681 675 <?lua for i=0,650,1 do 676 x=math.random(-8000,-1000) 677 y=math.random(-2345,2345) 678 z=math.random(-2500,2500) 679 scale=math.random(20,70) 680 ?> 681 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" collisiondamage = 0.005 682 682 enablecollisiondamage = true > 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 683 <attached> 684 <Model scale="<?lua print(scale) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/> 685 </attached> 686 <collisionShapes> 687 <SphereCollisionShape radius="<?lua print(scale * 3) ?>" /> 688 </collisionShapes> 689 </MovableEntity> 690 <?lua end ?> 691 692 <!--Asteroids Field end --> 693 694 695 <!--Asteroids Random 696 697 "The game lags, when you're flying far away" 698 699 700 <?lua for i=0,300,1 do 701 x=math.random(-12000,4000) 702 y=math.random(-8000,8000) 703 z=math.random(-8000,8000) 704 ?> 705 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" collisiondamage = 0.005 706 706 enablecollisiondamage = true > 707 708 709 710 707 <attached> 708 <Model scale="<?lua print(math.random(20,70)) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/> 709 </attached> 710 <collisionShapes> 711 711 <SphereCollisionShape radius="<?lua print(scale * 3) ?>" /> 712 712 </collisionShapes> 713 714 713 </MovableEntity> 714 <?lua end ?> 715 715 --> 716 717 718 716 <!--Asteroids Random end--> 717 718 <!--Asteroid Elipse--> 719 719 <!-- LAAAGS :-( 720 720 721 "The game lags, when you're flying far away" 721 "The game lags, when you're flying far away" 722 722 723 723 <?lua … … 757 757 <attached> 758 758 <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> 759 <?lua if k == 5 then ?><attached> 759 <?lua if k == 5 then ?><attached> <!--asteroid fog--> 760 760 <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> 761 761 </attached> <?lua end ?> … … 864 864 <!-- LAAAGS :-( 865 865 866 866 "The game lags, when you're flying far away" 867 867 868 868 <?lua … … 871 871 ?> 872 872 --> 873 874 875 873 <!-- Anotherplanet END--> 874 875 <!-- Homeplanet Architecture--> 876 876 <!-- -3000,12000,-6990 = Billboard position--> 877 877 878 <!-- 878 <!-- <Model position="-3070,12070,-6990" yaw="90" pitch="-90" roll="0" scale="70" mesh="asteroid_ice.mesh" > 879 879 <collisionShapes> 880 880 <SphereCollisionShape radius="70" position="0,0,0" /> 881 881 </collisionShapes> 882 882 </Model> 883 883 --> 884 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 885 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="500" pitch="90" roll="86" yaw="12" position="-2900,12080,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 886 <attached> 887 <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/> 888 </attached> 889 <collisionShapes> 890 <SphereCollisionShape radius="70" /> 891 </collisionShapes> 892 </MovableEntity> 893 894 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="30" roll="11" yaw="51" position="-3200,11950,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 895 <attached> 896 <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/> 897 </attached> 898 <collisionShapes> 899 <SphereCollisionShape radius="90" /> 900 </collisionShapes> 901 </MovableEntity> 902 903 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="12" yaw="81" position="-2800,12150,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 904 <attached> 905 <Model scale="90" mesh="asteroid_ice.mesh" shadow=false/> 906 </attached> 907 <collisionShapes> 908 <SphereCollisionShape radius="90" /> 909 </collisionShapes> 910 </MovableEntity> 911 912 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0" position="-3300,11800,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 913 <attached> 914 <Model scale="155" mesh="asteroid_ice.mesh" shadow=false/> 915 </attached> 916 <collisionShapes> 917 <SphereCollisionShape radius="155" /> 918 </collisionShapes> 919 </MovableEntity> 920 921 922 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="12" position="-3230,12300,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 923 <attached> 924 <Model scale="150" mesh="asteroid_ice.mesh" shadow=false/> 925 </attached> 926 <collisionShapes> 927 <SphereCollisionShape radius="150" /> 928 </collisionShapes> 929 </MovableEntity> 930 931 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="13" roll="23"yaw="120" position="-3000,12000,-6820" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 932 <attached> 933 <Model scale="100" mesh="asteroid_ice.mesh" shadow=false/> 934 </attached> 935 <collisionShapes> 936 <SphereCollisionShape radius="100" /> 937 </collisionShapes> 938 </MovableEntity> 939 940 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="2" roll="12" yaw="43" position="-3250,12100,-6850" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 941 <attached> 942 <Model scale="70" mesh="asteroid_ice.mesh" shadow=false/> 943 </attached> 944 <collisionShapes> 945 <SphereCollisionShape radius="70" /> 946 </collisionShapes> 947 </MovableEntity> 948 949 <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=5 mass="500" pitch="0" roll="0" yaw="0" position="-3230,11800,-6990" rotationaxis="0,0,0" rotationrate="0" collisiondamage = 0.01 enablecollisiondamage = true > 950 <attached> 951 <Model scale="85" mesh="asteroid_ice.mesh" shadow=false/> 952 </attached> 953 <collisionShapes> 954 <SphereCollisionShape radius="85" /> 955 </collisionShapes> 956 </MovableEntity> 957 958 <!-- Homeplanet Architecture END--> 959 960 961 <!-- Portal--> 962 962 <Template name=PortalDefault> 963 963 <PortalEndPoint> … … 973 973 974 974 975 976 977 978 975 <!-- Portal END--> 976 977 978 <!-- The Cave--> 979 979 <!-- verhaeltniss Cube.mesh <-> Crate.mesh 1:5 --> 980 980 981 981 <!-- Enemies--> 982 982 <Turret position="-43700,-30000,30000" pitch="0" yaw="90" roll="90"> 983 983 <templates> … … 1166 1166 </StaticEntity> 1167 1167 1168 1169 1168 <!-- 15 Boxes forward END --> 1169 <!-- 18 Boxes right--> 1170 1170 1171 1171 <?lua
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