Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Oct 13, 2006, 2:33:30 PM (18 years ago)
Author:
patrick
Message:

new structure in docs

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/coll_rect/src/lib/collision_reaction/collision.h

    r9869 r9888  
    11/*!
    22 * @file collision.h
    3  *  Definition of a collision as a two WE hit each other
     3 *  Definition of a collision relation of two WorldEntities
    44 *
    5  *  A is shared between two WorldEntity's CollisionHandles if both are subscribed to this event. In this case only one
     5 *  Is shared between two WorldEntity's CollisionHandles if both are subscribed to this event. In this case only one
    66 *  of the two CollisionHandles will calculate the CollisionReaction and the bDispatched flag will be set afterwards
    77 *  to signal that it's already cared about and should be ignored.
     8 *
     9 *  The collisions itself are saved in this container (CollisionEvent). Since there can be multiple collision events
     10 *  for one collision. Imagine: two objects are intersecting (this throws a Collision): many collision boxes will fire
     11 *  each of this boxes will "create" a CollisionEvent.
    812 */
    913
Note: See TracChangeset for help on using the changeset viewer.