- Timestamp:
- Dec 6, 2013, 3:09:30 PM (10 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/branches/invaders/src/modules/invader/InvaderWeapon.cc
r9868 r9874 63 63 assert( this->getWeapon() && this->getWeapon()->getWeaponPack() && this->getWeapon()->getWeaponPack()->getWeaponSystem() && this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn() ); 64 64 65 // Create the projectile. 66 Projectile*projectile = new Projectile(this->getContext());67 Model*model = new Model(projectile->getContext());65 // Create the projectile.projectile 66 projectile = new Projectile(this->getContext()); 67 WeakPtr<Model> model = new Model(projectile->getContext()); 68 68 model->setMeshSource(mesh_); 69 69 model->setCastShadows(false);
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