Changeset 9854 for code/branches/invaders/src/modules/invader/Invader.cc
- Timestamp:
- Dec 2, 2013, 3:53:08 PM (10 years ago)
- File:
-
- 1 edited
Legend:
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code/branches/invaders/src/modules/invader/Invader.cc
r9837 r9854 87 87 return; 88 88 89 for (int i = 0; i < level; i++) 89 srand(player->getPosition().x + player->getPosition().y); 90 for (int i = 0; i < level * 2; i++) 90 91 { 91 SmartPtr<InvaderEnemy> newPawn = new InvaderEnemy(this->center_->getContext());92 WeakPtr<InvaderEnemy> newPawn = new InvaderEnemy(this->center_->getContext()); 92 93 newPawn->addTemplate("enemyinvader"); 93 newPawn->setPosition(player->getPosition() + Vector3(500 + 100 * i, 0, 0)); 94 newPawn->setPlayer(player); 95 newPawn->level = level; 96 newPawn->setPosition(player->getPosition() + Vector3(500 + 100 * i, 0, float(rand())/RAND_MAX * 400 - 200)); 94 97 } 95 98 }
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