Changeset 9757 in orxonox.OLD for branches/new_class_id/src/lib/network/network_game_manager.cc
- Timestamp:
- Sep 18, 2006, 10:06:19 PM (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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branches/new_class_id/src/lib/network/network_game_manager.cc
r9715 r9757 92 92 assert( SharedNetworkData::getInstance()->isMasterServer()); 93 93 assert( State::getGameRules() ); 94 assert( State::getGameRules()->isA( NetworkGameRules:: classID()) );94 assert( State::getGameRules()->isA( NetworkGameRules::staticClassID()) ); 95 95 96 96 NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules())); … … 105 105 106 106 assert( bo != NULL ); 107 assert( bo->isA( Playable:: classID()) );107 assert( bo->isA( Playable::staticClassID()) ); 108 108 109 109 Playable & playable = *(dynamic_cast<Playable*>(bo)); … … 130 130 stats->setNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Server" ) ); 131 131 132 if ( rules.isA( MultiplayerTeamDeathmatch:: classID()) )132 if ( rules.isA( MultiplayerTeamDeathmatch::staticClassID()) ) 133 133 dynamic_cast<MultiplayerTeamDeathmatch*>(&rules)->respawnPlayable( &playable, team, 0.0f ); 134 134 … … 192 192 if ( (*it)->getUniqueID() == uniqueId ) 193 193 { 194 if ( (*it)->isA(Playable:: classID()) )194 if ( (*it)->isA(Playable::staticClassID()) ) 195 195 { 196 196 getInstance()->playablesToDelete.push_back( dynamic_cast<Playable*>(*it) ); … … 321 321 322 322 assert( State::getGameRules() ); 323 assert( State::getGameRules()->isA( NetworkGameRules:: classID()) );323 assert( State::getGameRules()->isA( NetworkGameRules::staticClassID()) ); 324 324 325 325 NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules()));
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