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Ignore:
Timestamp:
Sep 18, 2006, 10:06:19 PM (18 years ago)
Author:
bensch
Message:

new_class_id: hups… this was bad naming… confusing too.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/new_class_id/src/lib/network/network_game_manager.cc

    r9715 r9757  
    9292  assert( SharedNetworkData::getInstance()->isMasterServer());
    9393  assert( State::getGameRules() );
    94   assert( State::getGameRules()->isA( NetworkGameRules::classID()) );
     94  assert( State::getGameRules()->isA( NetworkGameRules::staticClassID()) );
    9595
    9696  NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules()));
     
    105105
    106106  assert( bo != NULL );
    107   assert( bo->isA( Playable::classID()) );
     107  assert( bo->isA( Playable::staticClassID()) );
    108108
    109109  Playable & playable = *(dynamic_cast<Playable*>(bo));
     
    130130    stats->setNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Server" ) );
    131131
    132   if ( rules.isA( MultiplayerTeamDeathmatch::classID()) )
     132  if ( rules.isA( MultiplayerTeamDeathmatch::staticClassID()) )
    133133    dynamic_cast<MultiplayerTeamDeathmatch*>(&rules)->respawnPlayable( &playable, team, 0.0f );
    134134
     
    192192    if ( (*it)->getUniqueID() == uniqueId )
    193193    {
    194       if ( (*it)->isA(Playable::classID()) )
     194      if ( (*it)->isA(Playable::staticClassID()) )
    195195      {
    196196        getInstance()->playablesToDelete.push_back( dynamic_cast<Playable*>(*it) );
     
    321321
    322322  assert( State::getGameRules() );
    323   assert( State::getGameRules()->isA( NetworkGameRules::classID()) );
     323  assert( State::getGameRules()->isA( NetworkGameRules::staticClassID()) );
    324324
    325325  NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules()));
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