- Timestamp:
- Oct 29, 2012, 4:22:11 PM (12 years ago)
- File:
-
- 1 edited
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code/branches/spaceNavigation/src/modules/overlays/hud/HUDNavigation.h
r9348 r9421 75 75 { 76 76 Ogre::PanelOverlayElement* panel_; 77 Ogre::PanelOverlayElement* target_; 77 78 Ogre::TextAreaOverlayElement* text_; 78 79 bool outOfView_; … … 104 105 float getArrowSizeY(int dist) const; 105 106 107 Vector3* toAimPosition(RadarViewable* target) const; 108 106 109 std::map<RadarViewable*, ObjectInfo> activeObjectList_; 107 110 std::list<std::pair<RadarViewable*, unsigned int> > sortedObjectList_; … … 112 115 bool showDistance_; 113 116 117 static const float LIGHTNING_GUN_SPEED_ = 700.0f; 118 static const float HSW01_SPEED_ = 2500.0f; 119 120 float currentMunitionSpeed_; 121 122 Pawn* ship_; 123 114 124 unsigned int markerLimit_; 115 125 float detectionLimit_; //!< Objects that are more far away than detectionLimit_ are not displayed on the HUD. 10000.0f is the default value.
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