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Ignore:
Timestamp:
Oct 29, 2012, 4:22:11 PM (12 years ago)
Author:
mottetb
Message:

Oct 29th, works pretty well!

File:
1 edited

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  • code/branches/spaceNavigation/src/modules/overlays/hud/HUDNavigation.h

    r9348 r9421  
    7575            {
    7676                Ogre::PanelOverlayElement* panel_;
     77                Ogre::PanelOverlayElement* target_;
    7778                Ogre::TextAreaOverlayElement* text_;
    7879                bool outOfView_;
     
    104105            float getArrowSizeY(int dist) const;
    105106
     107            Vector3* toAimPosition(RadarViewable* target) const;
     108
    106109            std::map<RadarViewable*, ObjectInfo> activeObjectList_;
    107110            std::list<std::pair<RadarViewable*, unsigned int> > sortedObjectList_;
     
    112115            bool showDistance_;
    113116
     117            static const float LIGHTNING_GUN_SPEED_ = 700.0f;
     118            static const float HSW01_SPEED_ = 2500.0f;
     119
     120            float currentMunitionSpeed_;
     121
     122            Pawn* ship_;
     123
    114124            unsigned int markerLimit_;
    115125            float detectionLimit_; //!< Objects that are more far away than detectionLimit_ are not displayed on the HUD. 10000.0f is the default value.
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