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Ignore:
Timestamp:
Jun 3, 2012, 6:05:24 PM (12 years ago)
Author:
landauf
Message:

replaced tabs with spaces (no code changed)

File:
1 edited

Legend:

Unmodified
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  • code/branches/presentation2012merge/src/modules/towerdefense/Tower.h

    r9271 r9272  
    1010@brief
    1111See TowerDefenseReadme.txt for Information.
    12    
     12
    1313@ingroup TowerDefense
    1414*/
     
    2020#include "towerdefense/TowerDefensePrereqs.h"
    2121#include "worldentities/pawns/SpaceShip.h"
    22        
     22
    2323
    2424namespace orxonox
     
    2626    class _TowerDefenseExport Tower : public Pawn
    2727    {
    28         public:
    29                 Tower(BaseObject* creator);
    30                 virtual ~Tower() {};
    31                
    32                 // Maybe later override these to move towers with cursor keys
    33                 /*
    34                 virtual void moveFrontBack(const Vector2& value);
    35                 virtual void moveRightLeft(const Vector2& value);
    36                 */
    37                
    38                 // Overriding these to stop towers from spasing out
    39                 void setOrientation(const Quaternion& orientation);
     28    public:
     29        Tower(BaseObject* creator);
     30        virtual ~Tower() {};
     31
     32        // Maybe later override these to move towers with cursor keys
     33        /*
     34        virtual void moveFrontBack(const Vector2& value);
     35        virtual void moveRightLeft(const Vector2& value);
     36        */
     37
     38        // Overriding these to stop towers from spasing out
     39        void setOrientation(const Quaternion& orientation);
    4040        virtual void rotateYaw(const Vector2& value);
    4141        virtual void rotatePitch(const Vector2& value);
    4242        virtual void rotateRoll(const Vector2& value);
    43                
    44                 void setGame(TowerDefense* towerdefense)
    45                 { assert(towerdefense); game_ = towerdefense; }
    46         private:
    47                 TowerDefense* game_;
     43
     44        void setGame(TowerDefense* towerdefense)
     45        { assert(towerdefense); game_ = towerdefense; }
     46    private:
     47        TowerDefense* game_;
    4848    };
    4949}
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