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Ignore:
Timestamp:
Jun 3, 2012, 6:05:24 PM (12 years ago)
Author:
landauf
Message:

replaced tabs with spaces (no code changed)

File:
1 edited

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  • code/branches/presentation2012merge/data/levels/presentationFS10Ed.oxw

    r9016 r9272  
    3939      </collisionShapes>
    4040  </Pawn>
    41  
     41
    4242  <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
    4343      <attached>
     
    4848      </collisionShapes>
    4949  </Pawn>
    50  
     50
    5151  <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 >
    5252      <attached>
     
    6666      </collisionShapes>
    6767  </StaticEntity>
    68  
     68
    6969   <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 >
    7070      <attached>
     
    8484      </collisionShapes>
    8585  </StaticEntity>
    86  
     86
    8787  <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 >
    8888      <attached>
     
    9393      </collisionShapes>
    9494  </StaticEntity>
    95  
    96  
     95
     96
    9797   <StaticEntity position="6000,0,10250" direction="0,0,0" collisionType=static mass=100000 >
    9898      <attached>
     
    103103      </collisionShapes>
    104104  </StaticEntity>
    105  
     105
    106106  <Pawn health=100 position="530,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 >
    107107      <attached>
     
    112112      </collisionShapes>
    113113  </Pawn>
    114  
     114
    115115  <Pawn health=100 position="670,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 >
    116116      <attached>
     
    121121      </collisionShapes>
    122122  </Pawn>
    123  
     123
    124124   <Pawn health=100 position="600,70,1500" direction="0,0,-1" collisionType=dynamic mass=1 >
    125125      <attached>
     
    130130      </collisionShapes>
    131131  </Pawn>
    132  
     132
    133133   <Pawn health=100 position="600,150,1450" direction="0,-1,0" collisionType=dynamic mass=1 >
    134134      <attached>
     
    139139      </collisionShapes>
    140140  </Pawn>
    141  
     141
    142142  <Pawn health=100 position="600,35,1450" direction="0,-1,0" collisionType=dynamic mass=1 >
    143143      <attached>
     
    148148      </collisionShapes>
    149149  </Pawn>
    150  
     150
    151151
    152152  <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps />
     
    163163      <attached>
    164164        <Model position="0,0,0" scale3D="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" mesh="cube<?lua
    165         if math.mod(i,4)==0 then print('_green') end
    166         if math.mod(i,4)==1 then print('_red') end
    167         if math.mod(i,4)==2 then print('_orange') end
    168         ?>.mesh" /> <!--if it's 3, cube.mesh is taken -> yellow -->
     165        if math.mod(i,4)==0 then print('_green') end
     166        if math.mod(i,4)==1 then print('_red') end
     167        if math.mod(i,4)==2 then print('_orange') end
     168        ?>.mesh" /> <!--if it's 3, cube.mesh is taken -> yellow -->
    169169      </attached>
    170170      <collisionShapes>
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