- Timestamp:
- Jun 3, 2012, 6:05:24 PM (12 years ago)
- File:
-
- 1 edited
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code/branches/presentation2012merge/data/levels/SurfaceRacePresentation.oxw
r9271 r9272 16 16 include("templates/spaceshipSpacecruiser.oxt") 17 17 include("templates/pickupRepresentationTemplates.oxt") 18 18 19 19 ?> 20 20 … … 56 56 <Model position="4200,8050,-1000" scale=10 mesh="debris-pile02.mesh" shadow=true /> 57 57 <Model position="4200,8050,-1000" scale=10 mesh="debris-pile03.mesh" shadow=true /> 58 59 58 59 <MovableEntity position="-700,8090,-300" velocity="80,0,0" rotationaxis="1,0,1" rotationrate=200> 60 60 <attached> 61 61 <Model position="0,0,-20" scale=10 mesh="cokebottle.mesh" /> … … 65 65 66 66 <SpaceRaceManager> 67 <checkpoints> 68 69 <attached> 70 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 71 </attached> 72 73 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 74 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 75 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 76 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 77 </collisionShapes> 78 </RaceCheckPoint> 79 80 67 <checkpoints> 68 <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="150" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1"> 69 <attached> 70 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 71 </attached> 72 <collisionShapes> 73 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 74 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 75 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 76 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 77 </collisionShapes> 78 </RaceCheckPoint> 79 80 <RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1"> 81 81 <attached> 82 82 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 90 90 </RaceCheckPoint> 91 91 92 93 <attached> 94 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 95 </attached> 96 <collisionShapes> 97 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 98 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 99 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 100 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 101 </collisionShapes> 102 </RaceCheckPoint> 103 104 92 <RaceCheckPoint name="checkpoint3" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1"> 93 <attached> 94 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 95 </attached> 96 <collisionShapes> 97 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 98 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 99 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 100 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 101 </collisionShapes> 102 </RaceCheckPoint> 103 104 <RaceCheckPoint name="checkpoint4" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1"> 105 105 <attached> 106 106 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 114 114 </RaceCheckPoint> 115 115 116 116 <RaceCheckPoint name="checkpoint5" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1"> 117 117 <attached> 118 118 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 126 126 </RaceCheckPoint> 127 127 128 129 <attached> 130 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 131 </attached> 132 <collisionShapes> 133 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 134 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 135 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 136 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 137 </collisionShapes> 138 </RaceCheckPoint> 139 140 128 <RaceCheckPoint name="checkpoint6" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1"> 129 <attached> 130 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 131 </attached> 132 <collisionShapes> 133 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 134 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 135 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 136 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 137 </collisionShapes> 138 </RaceCheckPoint> 139 140 <RaceCheckPoint name="checkpoint7" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1"> 141 141 <attached> 142 142 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 150 150 </RaceCheckPoint> 151 151 152 153 <attached> 154 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 155 </attached> 156 <collisionShapes> 157 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 158 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 159 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 160 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 161 </collisionShapes> 162 </RaceCheckPoint> 163 164 152 <RaceCheckPoint name="checkpoint8" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1"> 153 <attached> 154 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 155 </attached> 156 <collisionShapes> 157 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 158 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 159 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 160 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 161 </collisionShapes> 162 </RaceCheckPoint> 163 164 <RaceCheckPoint name="checkpoint9" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1"> 165 165 <attached> 166 166 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 174 174 </RaceCheckPoint> 175 175 176 177 <attached> 178 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 179 </attached> 180 <collisionShapes> 181 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 182 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 183 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 184 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 185 </collisionShapes> 186 </RaceCheckPoint> 187 188 189 <attached> 190 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 191 </attached> 192 <collisionShapes> 193 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 194 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 195 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 196 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 197 </collisionShapes> 198 </RaceCheckPoint> 199 200 176 <RaceCheckPoint name="checkpoint10" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1"> 177 <attached> 178 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 179 </attached> 180 <collisionShapes> 181 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 182 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 183 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 184 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 185 </collisionShapes> 186 </RaceCheckPoint> 187 188 <RaceCheckPoint name="checkpoint11" position="0,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1"> 189 <attached> 190 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 191 </attached> 192 <collisionShapes> 193 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 194 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 195 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 196 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 197 </collisionShapes> 198 </RaceCheckPoint> 199 200 <RaceCheckPoint name="checkpoint12" position="6000,8050,6000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1"> 201 201 <attached> 202 202 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 210 210 </RaceCheckPoint> 211 211 212 213 <attached> 214 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 215 </attached> 216 <collisionShapes> 217 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 218 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 219 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 220 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 221 </collisionShapes> 222 </RaceCheckPoint> 223 224 212 <RaceCheckPoint name="checkpoint13" position="5500,8050,3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1"> 213 <attached> 214 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> 215 </attached> 216 <collisionShapes> 217 <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> 218 <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> 219 <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> 220 <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> 221 </collisionShapes> 222 </RaceCheckPoint> 223 224 <RaceCheckPoint name="checkpoint14" position="6000,8050,-5000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="13" islast="true" > 225 225 <attached> 226 226 <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> … … 238 238 <SpawnPoint team=0 position="0,8050,0" lookat="0,8000,-8000" spawnclass=SpaceShip pawndesign=shipselection /> 239 239 240 241 240 241 <!-- -----------------------Zylinder---------------------------- --> 242 242 <StaticEntity position="2750,8050,6000" direction="1,0,0" roll="90" scale="4" collisionType=static mass=100000 friction=0.01 > 243 243 <attached> 244 245 246 247 248 249 250 251 252 </attached> 253 254 255 256 257 258 259 260 261 262 263 264 244 <Model position="0,0,0" mesh="cylinder.mesh" scale3D="100,100,400" /> 245 <!-- 246 <Model position="0,80,600" mesh="testcube.mesh" scale3D="90,18,-600" /> 247 <Model position="0,-80,600" mesh="testcube.mesh" scale3D="90,18,-600" /> 248 <Model position="80,0,600" mesh="testcube.mesh" scale3D="18,90,-600" /> 249 <Model position="-80,0,600" mesh="testcube.mesh" scale3D="18,09,-600" /> 250 --> 251 252 </attached> 253 254 255 <collisionShapes> 256 257 258 <BoxCollisionShape position="0,320,2400" halfExtents="360,72,2400" /> 259 <BoxCollisionShape position="0,-320,2400" halfExtents="360,72,2400" /> 260 <BoxCollisionShape position="320,0,2400" halfExtents="72,360,2400" /> 261 <BoxCollisionShape position="-320,0,2400" halfExtents="72,360,2400" /> 262 263 264 265 265 </collisionShapes> 266 266 … … 270 270 <StaticEntity position="4465,8050,-500" direction="0,0,0" scale="1" collisionType=static mass=100000 friction=0.01 > 271 271 <attached> 272 272 <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" /> 273 273 <!-- 274 275 276 277 </attached> 278 279 280 281 282 283 274 <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" /> 275 --> 276 277 </attached> 278 279 280 <collisionShapes> 281 282 283 <BoxCollisionShape position="0,0,0" halfExtents="450,600,50" /> 284 284 285 285 </collisionShapes> … … 289 289 <StaticEntity position="3535,8050,-500" direction="0,0,0" scale="1" collisionType=static mass=100000 friction=0.01 > 290 290 <attached> 291 291 <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" /> 292 292 <!-- 293 294 295 296 </attached> 297 298 299 300 301 302 293 <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" /> 294 --> 295 296 </attached> 297 298 299 <collisionShapes> 300 301 302 <BoxCollisionShape position="0,0,0" halfExtents="450,600,50" /> 303 303 304 304 </collisionShapes> … … 309 309 310 310 311 311 <!-- ------------------Boden----------------- --> 312 312 <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01> 313 313 <attached> … … 317 317 <BoxCollisionShape position="0,50,0" halfExtents="8000,8000,8000" />um j?:P"{ 318 318 319 </collisionShapes> 319 </collisionShapes> 320 320 </StaticEntity> 321 321 … … 351 351 for i = 0, max, 1 352 352 do 353 354 355 356 353 x=-12000 354 y=10000 355 z=-12000 356 357 357 ?> 358 358 <?lua
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