- Timestamp:
- Apr 20, 2012, 4:06:09 PM (12 years ago)
- File:
-
- 1 edited
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code/branches/pickup2012/src/orxonox/worldentities/pawns/Pawn.cc
r9016 r9099 75 75 this->lastHitOriginator_ = 0; 76 76 77 // set damage multiplier to default value 1, meaning nominal damage 78 this->damageMultiplier_ = 1; 79 77 80 this->spawnparticleduration_ = 3.0f; 78 81 … … 228 231 void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) 229 232 { 230 if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) 233 // apply multiplier 234 damage *= originator->getDamageMultiplier(); 235 236 if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) 231 237 { 232 238 if (shielddamage >= this->getShieldHealth())
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