- Timestamp:
- Oct 12, 2011, 7:50:43 PM (13 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
-
code/trunk/src/modules/notifications/NotificationDispatcher.h
r7552 r8891 50 50 A NotificationDispatcher is an entity that, upon being triggered, dispatches (or sends) a specified @ref orxonox::Notification "Notification". 51 51 52 There is one parameter to be set, the @b sender . The sender specifies the part of Orxonox the sent @ref orxonox::Notification "Notification" comes from. The default value is set by the classes implementing NotificationDispatcher. 52 There are two parameter to be set: 53 - The @b sender . The sender specifies the part of Orxonox the sent @ref orxonox::Notification "Notification" comes from. The default value is set by the classes implementing NotificationDispatcher. 54 - The @b broadcast . Specifies whether messages are broadcast (i.e. sent to all clients) or just sent to a specific player. 53 55 54 56 Its standard usage is: … … 62 64 </NotificationDispatcher> 63 65 @endcode 64 But keep in mind, that NotificationDispatcher is an abstract class and in this example @ref orxonox::PlayerTrigger "PlayerTrigger" stands for any event that is caused by a @ref orxonox::PlayerTrigger "PlayerTrigger", so instead of @ref orxonox::PlayerTrigger "PlayerTrigger", there could be a @ref orxonox::DistanceTrigger "DistanceTrigger", or a @ref orxonox::DistanceMultiTrigger "DistanceMutliTrigger", or even an @ref orxonox::EventListener "EventListener" that waits for an event coming from any kind of @ref orxonox::PlayerTrigger "PlayerTrigger". 66 But keep in mind, that NotificationDispatcher is an abstract class. 67 Also in this example @ref orxonox::PlayerTrigger "PlayerTrigger" stands for any event that is caused by a @ref orxonox::PlayerTrigger "PlayerTrigger", so instead of @ref orxonox::PlayerTrigger "PlayerTrigger", there could be a @ref orxonox::DistanceTrigger "DistanceTrigger", or a @ref orxonox::DistanceMultiTrigger "DistanceMutliTrigger", or even an @ref orxonox::EventListener "EventListener" that waits for an event coming from any kind of @ref orxonox::PlayerTrigger "PlayerTrigger". 68 If the NotificationDispatcher is not set to broadcast only events caused by @ref orxonox::PlayerTrigger "PlayerTriggers" trigger a message since the information obtained by the @ref orxonox::PlayerTrigger "PlayerTrigger" is used to identify the client to which the message should be sent. 65 69 66 70 @author … … 84 88 const std::string& getSender(void) const 85 89 { return this->sender_; } 86 90 /** 87 91 @brief Set the sender of the Notification dispatched by this NotificationDispatcher. 88 92 @param sender The name of the sender. … … 91 95 { this->sender_ = sender; } 92 96 93 void dispatch(unsigned int clientId); //!< Dispatches a specific Notification. 97 /** 98 @brief Check whether the NotificationDispatcher is set to broadcast. 99 @return Returns true if the NotificationDispatcher is set to broadcast. 100 */ 101 bool isBroadcasting(void) const 102 { return this->bBroadcast_; } 103 /** 104 @brief Set the NotificationDispatcher to broadcast. 105 @param broadcast Whether the NotificationDispatcher is set to broadcast or singlecast. 106 */ 107 void setBroadcasting(bool v) 108 { this->bBroadcast_ = v; } 109 110 void broadcast(void); //!< Broadcasts a specific Notification. 111 void broadcastHelper(void); //!< Helper function for broadcast. 112 void dispatch(unsigned int clientId); //!< Dispatches a specific Notification to a given client. 94 113 bool trigger(bool triggered, BaseObject* trigger); //!< Is called when the NotificationDispatcher is triggered. 95 114 96 115 protected: 97 116 std::string sender_; //!< The name of the sender of the Notification dispatched by this NotificationDispatcher. 117 bool bBroadcast_; //!< Whether the NotificationDispatcher is broadcasting. 98 118 99 119 void registerVariables(void); //!< Register some variables for synchronisation. … … 105 125 */ 106 126 virtual const std::string& createNotificationMessage(void) 107 { return *(new std::string("")); }127 { return BLANKSTRING; } 108 128 109 129 };
Note: See TracChangeset
for help on using the changeset viewer.