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Ignore:
Timestamp:
Aug 23, 2011, 12:45:53 AM (13 years ago)
Author:
landauf
Message:

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/orxonox/Level.cc

    r7648 r8858  
    8888    void Level::networkcallback_applyXMLFile()
    8989    {
    90         COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl;
     90        orxout(user_status) << "Loading level \"" << this->xmlfilename_ << "\"..." << endl;
    9191
    9292        ClassTreeMask mask;
     
    115115        if (!identifier || !identifier->isA(Class(Gametype)))
    116116        {
    117             COUT(0) << "Error: \"" << gametype << "\" is not a valid gametype." << std::endl;
     117            orxout(internal_error) << "\"" << gametype << "\" is not a valid gametype." << endl;
    118118            identifier = Class(Gametype);
    119119            this->gametype_ = "Gametype";
     
    157157//         this->lodInformation_.insert(std::make_pair(meshName,lodInformation));
    158158        if( this->lodInformation_.find(meshName) != this->lodInformation_.end())
    159           CCOUT(4) << "replacing lod information for " << meshName << endl;
     159            orxout(verbose, context::lod) << "replacing lod information for " << meshName << endl;
    160160        this->lodInformation_[meshName] = lodInformation;
    161161    }
     
    171171    void Level::playerEntered(PlayerInfo* player)
    172172    {
    173         COUT(3) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << std::endl;
     173        orxout(internal_info) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl;
    174174        player->setGametype(this->getGametype());
    175175    }
     
    177177    void Level::playerLeft(PlayerInfo* player)
    178178    {
    179         COUT(3) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << std::endl;
     179        orxout(internal_info) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl;
    180180        player->setGametype(0);
    181181    }
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