- Timestamp:
- Aug 1, 2011, 4:37:38 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/output/src/orxonox/worldentities/SpawnPoint.cc
r8706 r8809 48 48 this->getGametype()->registerSpawnPoint(this); 49 49 else 50 COUT(1) << "Error: SpawnPoint has no Gametype" << std::endl;50 orxout(internal_error) << "SpawnPoint has no Gametype" << endl; 51 51 52 52 this->setSyncMode(ObjectDirection::None);
Note: See TracChangeset
for help on using the changeset viewer.