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Ignore:
Timestamp:
Aug 1, 2011, 4:37:38 PM (13 years ago)
Author:
landauf
Message:

Replaced COUT() with orxout() in tools and orxonox library. Requires quite some fine-tuning.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/output/src/orxonox/gametypes/Gametype.cc

    r8706 r8809  
    297297            }
    298298            else
    299                 COUT(2) << "Warning: Killed Pawn was not in the playerlist" << std::endl;
     299                orxout(internal_warning) << "Killed Pawn was not in the playerlist" << endl;
    300300        }
    301301    }
     
    344344            }
    345345
    346             COUT(2) << "Warning: Fallback SpawnPoint was used, because there were no active SpawnPoints." << endl;
     346            orxout(internal_warning) << "Fallback SpawnPoint was used because there were no active SpawnPoints." << endl;
    347347            return fallbackSpawnPoint;
    348348        }
     
    444444        else
    445445        {
    446             COUT(1) << "Error: No SpawnPoints in current Gametype" << std::endl;
     446            orxout(user_error) << "No SpawnPoints in current Gametype" << endl;
    447447            abort();
    448448        }
     
    461461        else
    462462        {
    463             COUT(1) << "Error: No SpawnPoints in current Gametype" << std::endl;
     463            orxout(user_error) << "No SpawnPoints in current Gametype" << endl;
    464464            abort();
    465465        }
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