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Ignore:
Timestamp:
Apr 4, 2011, 2:14:25 PM (13 years ago)
Author:
simonmie
Message:

Added countdown time before shield reload starts

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gameimmersion/src/orxonox/worldentities/pawns/Pawn.h

    r8152 r8183  
    6464            inline bool hasShield()
    6565            { return (this->getShieldHealth() > 0); }
     66
     67            virtual void setReloadWaitTime(float reloadwaittime);
     68            inline float getReloadWaitTime() const
     69                { return this->reloadWaitTime_; }
     70
     71            inline void resetReloadCountdown()
     72            { this->reloadWaitCountdown_ = 0; }
     73
     74            inline void startReloadCountdown()
     75            { this->reloadWaitCountdown_ = this->getReloadWaitTime(); } //in projectile.cc einbauen!!!!!!1111!!111!
     76
     77            virtual void decreaseReloadCountdownTime(float dt);
    6678
    6779///////////////////////////////// end me
     
    166178/////////////////////////// me
    167179            float reloadRate_;
     180            float reloadWaitTime_;
     181            float reloadWaitCountdown_;
    168182
    169183////////////////////////// end me
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