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Ignore:
Timestamp:
Dec 19, 2010, 2:27:06 PM (13 years ago)
Author:
scheusso
Message:

some () structural changes
some functional changes (GamestateClient replaced through GamestateManager on client)
reliable packets get buffered until a recent gamestate arrived and got processed

File:
1 edited

Legend:

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Added
Removed
  • code/branches/network5/src/libraries/network/packet/Welcome.cc

    r5781 r7777  
    7373}
    7474
    75 bool Welcome::process(){
     75bool Welcome::process(orxonox::Host* host){
    7676  uint32_t clientID;
    7777  clientID = *(uint32_t *)(data_ + _CLIENTID );
    7878  assert(*(uint32_t *)(data_ + _ENDIANTEST ) == 0xFEDC4321);
    79   Host::setClientID(clientID);
     79  host->setClientID(clientID);
    8080  COUT(3) << "Welcome set clientId: " << clientID << endl;
    8181  Synchronisable::setClient(true);
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