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Ignore:
Timestamp:
Dec 19, 2010, 2:27:06 PM (13 years ago)
Author:
scheusso
Message:

some () structural changes
some functional changes (GamestateClient replaced through GamestateManager on client)
reliable packets get buffered until a recent gamestate arrived and got processed

File:
1 edited

Legend:

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Added
Removed
  • code/branches/network5/src/libraries/network/packet/Acknowledgement.h

    r6073 r7777  
    4242{
    4343public:
    44   Acknowledgement( unsigned int id, unsigned int clientID );
    45   Acknowledgement( uint8_t* data, unsigned int clientID );
     44  Acknowledgement( unsigned int id, unsigned int peerID );
     45  Acknowledgement( uint8_t* data, unsigned int peerID );
    4646  ~Acknowledgement();
    4747
    4848  inline unsigned int getSize() const;
    49   bool process();
     49  virtual bool process(orxonox::Host* host);
    5050
    5151  unsigned int getAckID();
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