- Timestamp:
- Dec 19, 2010, 2:27:06 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/network5/src/libraries/network/GamestateHandler.h
r7759 r7777 39 39 @author Oliver Scheuss 40 40 */ 41 class _NetworkExport GamestateHandler{ 41 class _NetworkExport GamestateHandler 42 { 42 43 private: 43 virtual bool add(packet::Gamestate *gs, unsigned int clientID)=0;44 virtual bool ack(unsigned int gamestateID, unsigned int clientID)=0;45 46 static GamestateHandler* instance_;47 44 48 45 … … 52 49 53 50 public: 54 static bool addGamestate(packet::Gamestate *gs, unsigned int clientID){ return instance_->add(gs, clientID); } 55 static bool ackGamestate(unsigned int gamestateID, unsigned int clientID){ return instance_->ack(gamestateID, clientID); } 56 static GamestateHandler* getInstance(){ assert(instance_); return instance_; } 57 51 virtual bool addGamestate(packet::Gamestate* gs, unsigned int clientID) = 0; 52 virtual bool ackGamestate(unsigned int gamestateID, unsigned int clientID) = 0; 58 53 virtual uint32_t getLastProcessedGamestateID( unsigned int clientID )=0; 59 54 virtual uint32_t getCurrentGamestateID()=0;
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