- Timestamp:
- Dec 19, 2010, 2:27:06 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/network5/src/libraries/network/GamestateClient.h
r7759 r7777 57 57 ~GamestateClient(); 58 58 59 virtual bool add (packet::Gamestate *gs, unsigned int clientID);60 virtual bool ack (unsigned int gamestateID, unsigned int clientID);61 virtual uint32_t getLastProcessedGamestateID(unsigned int clientID ) { return this->lastProcessedGamestateID_; }59 virtual bool addGamestate(packet::Gamestate *gs, unsigned int clientID); 60 virtual bool ackGamestate(unsigned int gamestateID, unsigned int clientID); 61 virtual uint32_t getLastProcessedGamestateID(unsigned int clientID=0) { return this->lastProcessedGamestateID_; } 62 62 virtual uint32_t getCurrentGamestateID(){ return this->lastProcessedGamestateID_; } 63 63
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