Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Dec 19, 2010, 2:27:06 PM (13 years ago)
Author:
scheusso
Message:

some () structural changes
some functional changes (GamestateClient replaced through GamestateManager on client)
reliable packets get buffered until a recent gamestate arrived and got processed

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network5/src/libraries/network/ClientConnection.h

    r7772 r7777  
    4444    void setPort( unsigned int port );
    4545
    46     ENetEvent *getEvent();
     46//     ENetEvent *getEvent();
    4747    // check wheter the packet queue is empty
    48     bool queueEmpty();
     48//     bool queueEmpty();
    4949    // create a new listener thread
    5050    virtual bool establishConnection();
Note: See TracChangeset for help on using the changeset viewer.