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Ignore:
Timestamp:
Dec 19, 2010, 2:27:06 PM (13 years ago)
Author:
scheusso
Message:

some () structural changes
some functional changes (GamestateClient replaced through GamestateManager on client)
reliable packets get buffered until a recent gamestate arrived and got processed

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network5/src/libraries/network/CMakeLists.txt

    r7739 r7777  
    2828  FunctionCallManager.cc
    2929  GamestateManager.cc
    30   GamestateClient.cc
     30  #GamestateClient.cc
    3131  GamestateHandler.cc
    3232  LANDiscoverable.cc
     
    5353  FunctionCall.h
    5454  FunctionCallManager.h
    55   GamestateClient.h
     55  #GamestateClient.h
    5656  GamestateHandler.h
    5757  GamestateManager.h
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