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Ignore:
Timestamp:
Oct 22, 2010, 4:19:40 PM (14 years ago)
Author:
jo
Message:

Jetzt auch mit einfachem HUD.

File:
1 edited

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  • code/branches/lastmanstanding/src/orxonox/gametypes/LastManStanding.h

    r7556 r7579  
    3030    @brief Declaration of the Gametype "Last Man Standing".
    3131*/
    32 /* BY THE WAY
    33 //!You have to ADD BOTS (or any other further players) BEFORE actually starting a match!
    34 //Maybe a warning should be added in the menu, if a player starts a Last Man Standing match alone.
    35 //Whenever there is only on player in the game, this player will be declared as winner.
    36 //How "death" is managed: dead players cannot respawn.
    37 */
     32
    3833#ifndef _LastManStanding_H__
    3934#define _LastManStanding_H__
     
    7267            virtual void start(); //!< Sends a start message.
    7368            virtual void end(); //!< Sends an end message.
    74             virtual void playerEntered(PlayerInfo* player);
    75             virtual bool playerLeft(PlayerInfo* player);
     69            virtual void playerEntered(PlayerInfo* player); //!< Initializes values. Manages the gametype's HUD. #Players alive via StaticMessage.
     70            virtual bool playerLeft(PlayerInfo* player); //!< Manages the gametype's HUD. #Players alive via StaticMessage.
    7671            virtual bool playerChangedName(PlayerInfo* player);
    77 
     72            virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn); //!< Manages the gametype's HUD. player's lives via FadingMessage.
     73            virtual void playerStopsControllingPawn(PlayerInfo* player, Pawn* pawn);  //!< Manages the gametype's HUD. #Players alive via StaticMessage.
    7874            virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
    7975
    80             const int playerGetLives(PlayerInfo* player); //!< getFunction for the map "playerLives_"
     76            const int playerGetLives(PlayerInfo* player); //!< getFunction for the map "playerLives_".
    8177            void killPlayer(PlayerInfo* player); //!< Function in order to kill a player. Punishment for hiding longer than "timeRemaining".
    8278            void tick (float dt); //!< used to end the game
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