Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
May 27, 2010, 10:44:10 PM (14 years ago)
Author:
dafrick
Message:

Loads of changes.
1) PickupInventory should now be working even for extreme cases.
2) Added support for inactive Spawnpoints in Gametype.
3) Made Pickupable rewardble. meaning from now on any Pickupable can be given as a reward for completing Quests.
4) Added some keybinds to KeybindMenu, such as PickupInventory, QuestGUI and Chat.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation3/src/orxonox/interfaces/Rewardable.h

    r6417 r6996  
    4848        Damian 'Mozork' Frick
    4949    */
    50     class _OrxonoxExport Rewardable : public OrxonoxClass
     50    class _OrxonoxExport Rewardable : virtual public OrxonoxClass
    5151    {
    5252        public:
     
    5959                Must be implemented by every class inheriting from Rewardable.
    6060            @param player
    61                 A pointer to the ControllableEntity, do whatever you want with it.
     61                A pointer to the PlayerInfo, do whatever you want with it.
    6262            @return
    6363                Return true if successful.
Note: See TracChangeset for help on using the changeset viewer.