Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
May 27, 2010, 10:44:10 PM (14 years ago)
Author:
dafrick
Message:

Loads of changes.
1) PickupInventory should now be working even for extreme cases.
2) Added support for inactive Spawnpoints in Gametype.
3) Made Pickupable rewardble. meaning from now on any Pickupable can be given as a reward for completing Quests.
4) Added some keybinds to KeybindMenu, such as PickupInventory, QuestGUI and Chat.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation3/src/orxonox/gametypes/Gametype.cc

    r6417 r6996  
    309309        if (this->spawnpoints_.size() > 0)
    310310        {
     311            SpawnPoint* fallbackSpawnPoint = NULL;
    311312            unsigned int randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(this->spawnpoints_.size())));
    312313            unsigned int index = 0;
     314            std::set<SpawnPoint*> activeSpawnPoints = this->spawnpoints_;
    313315            for (std::set<SpawnPoint*>::const_iterator it = this->spawnpoints_.begin(); it != this->spawnpoints_.end(); ++it)
     316            {
     317                if (index == randomspawn)
     318                    fallbackSpawnPoint = (*it);
     319
     320                if (!(*it)->isActive())
     321                    activeSpawnPoints.erase(*it);
     322
     323                ++index;
     324            }
     325
     326            randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(this->spawnpoints_.size())));
     327            index = 0;
     328            for (std::set<SpawnPoint*>::const_iterator it = activeSpawnPoints.begin(); it != activeSpawnPoints.end(); ++it)
    314329            {
    315330                if (index == randomspawn)
    316331                    return (*it);
    317 
     332               
    318333                ++index;
    319334            }
     335
     336            return fallbackSpawnPoint;
    320337        }
    321338        return 0;
Note: See TracChangeset for help on using the changeset viewer.