- Timestamp:
- May 27, 2010, 10:44:10 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/presentation3/src/libraries/core/GUIManager.h
r6749 r6996 84 84 //! Creates a new InputState to be used with a GUI Sheet 85 85 const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export 86 LuaState* getLuaState(void) 87 { return this->luaState_.get(); } 86 88 87 89 //! Returns the root window for all menu sheets … … 102 104 103 105 static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export 104 106 105 107 private: 106 108 GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class) 107 108 109 void executeCode(const std::string& str); 110 109 111 template <typename FunctionType> 110 112 bool protectedCall(FunctionType function);
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