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Ignore:
Timestamp:
May 20, 2010, 9:43:45 PM (14 years ago)
Author:
dafrick
Message:

No more seg-faults when restarting a game, quests still not working properly the second thime, though.
Also replaced QuestListener mode 'receive' with 'start' in quest_test, which appears to be the correct term.

File:
1 edited

Legend:

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  • code/branches/presentation3/src/modules/questsystem/notifications/NotificationQueue.h

    r5781 r6944  
    185185            NotificationOverlayContainer timeLimit_; //!< Helper object to check against to determine whether Notifications have expired.
    186186
     187            bool registered_; //!< Helper variable to remember whether the NotificationQueue is registered already.
     188
    187189            void initialize(void); //!< Initializes the object.
    188190            void setDefaults(void); //!< Helper method to set the default values.
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