- Timestamp:
- Apr 16, 2010, 12:22:12 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/gamestates2/src/libraries/core/GUIManager.h
r6736 r6737 79 79 static void hideGUI(const std::string& name); 80 80 void keyESC(); 81 void setBackground(const std::string& name); 81 void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export 82 void setBackgroundImage(const std::string& image); 82 83 84 //! Creates a new InputState to be used with a GUI Sheet 83 85 const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export 86 87 //! Returns the root window for all menu sheets 88 CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export 89 //! Returns the root window for all HUD sheets 90 CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export 84 91 85 92 void setCamera(Ogre::Camera* camera); … … 120 127 CEGUI::ResourceProvider* resourceProvider_; //!< CEGUI's resource provider 121 128 CEGUI::Logger* ceguiLogger_; //!< CEGUI's logger to be able to log CEGUI errors in our log 129 CEGUI::Window* rootWindow_; //!< Root node for all windows 130 CEGUI::Window* hudRootWindow_; //!< Root node for the HUD sheets 131 CEGUI::Window* menuRootWindow_; //!< Root node for the menu sheets (used by Lua) 122 132 std::map<std::string, PlayerInfo*> players_; //!< Stores the player (owner) for each GUI 123 133 Ogre::Camera* camera_; //!< Camera used to render the scene with the GUI
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