- Timestamp:
- Mar 16, 2010, 1:49:16 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/gamestate/src/libraries/core/input/InputState.h
r5929 r6537 37 37 38 38 #include "util/OrxEnum.h" 39 #include "util/TriBool.h" 39 40 #include "InputHandler.h" 40 41 #include "JoyStickQuantityListener.h" … … 56 57 }; 57 58 58 namespace MouseMode59 {60 enum Value61 {62 Exclusive,63 Nonexclusive,64 Dontcare65 };66 }67 59 68 60 /** … … 73 65 that stack and only the top one gets the input events. This is done for 74 66 every device (keyboard, mouse, all joy sticks) separately to allow 75 for in tance keyboard input capturing for the console while you can still67 for instance keyboard input capturing for the console while you can still 76 68 steer a ship with the mouse. 77 69 There are two exceptions to this behaviour though: … … 83 75 the state will always receive input as long as it is activated. 84 76 - Note: If you mark an InputState with both parameters on, then it will 85 not influence on y other InputState at all.77 not influence only other InputState at all. 86 78 87 79 @par Priorities … … 95 87 @par Exclusive/Non-Exclusive mouse Mode 96 88 You can select a specific mouse mode that tells whether the application 97 should have exclusive access to it or not.89 should have exclusive access to it or not. 98 90 When in non-exclusive mode, you can move the mouse out of the window 99 91 like with any other normal window (only for windowed mode!). … … 130 122 void setHandler (InputHandler* handler); 131 123 132 void setMouse Mode(MouseMode::Value value) { mouseMode_ = value; this->bExpired_ = true; }133 MouseMode::Value getMouseMode() const { return mouseMode_; }124 void setMouseExclusive(TriBool::Value value) { exclusiveMouse_ = value; this->bExpired_ = true; } 125 TriBool::Value getMouseExclusive() const { return exclusiveMouse_; } 134 126 135 127 //! Returns the name of the state (which is unique!) … … 184 176 const bool bAlwaysGetsInput_; //!< See class declaration for explanation 185 177 const bool bTransparent_; //!< See class declaration for explanation 186 MouseMode::Value mouseMode_;//!< See class declaration for explanation178 TriBool::Value exclusiveMouse_; //!< See class declaration for explanation 187 179 int priority_; //!< Current priority (might change) 188 180 bool bExpired_; //!< See hasExpired()
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