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Ignore:
Timestamp:
Aug 30, 2009, 2:22:00 AM (15 years ago)
Author:
rgrieder
Message:

Merged resource2 branch back to trunk.

IMPORTANT NOTE:
Upon this merge you need to specifically call your data directory "data_extern" when checking it out (when you don't provide a name, it will be just called 'trunk').
The new CMake variable is EXTERNAL_DATA_DIRECTORY. DATA_DIRECTORY now points to the one the source part of the repository.
UPDATE YOUR DATA DIRECTORY AS WELL!!!

Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/core/Game.h

    r5693 r5695  
    6262{
    6363    class GameConfiguration;
    64     using boost::scoped_ptr;
    65     using boost::shared_ptr;
    6664
    6765    //! Helper object required before GameStates are being constructed
     
    8583        typedef std::vector<shared_ptr<GameState> > GameStateVector;
    8684        typedef std::map<std::string, shared_ptr<GameState> > GameStateMap;
    87         typedef boost::shared_ptr<GameStateTreeNode> GameStateTreeNodePtr;
     85        typedef shared_ptr<GameStateTreeNode> GameStateTreeNodePtr;
    8886
    8987    public:
     
    157155        // ScopeGuard helper function
    158156        void resetChangingState() { this->bChangingState_ = false; }
     157        /**
     158        @brief
     159            Retrieves information from an exception caught with "..."
     160        @remarks
     161            Never ever call this function without an exception in the stack!
     162        */
     163        static std::string getExceptionMessage();
    159164
    160165        scoped_ptr<Clock>                  gameClock_;
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