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Ignore:
Timestamp:
May 23, 2009, 3:44:34 AM (15 years ago)
Author:
landauf
Message:

Cleaned up level directory.

Levels (*.oxw): /levels/
Includes (*.oxi): /levels/includes/ (for example weaponsettings1.oxi)
Templates (*.oxt): /levels/templates/ (formerly spaceshiptemplates_*)
Huds (*.oxo): /overlay/ (moved from /levels/ to /overlay/)

Old level files and other stuff was moved to /levels/old/. This directory is not used, but serves as an archive.

For the weapons branch (and the trunk after weapons will be merged), change line 37 in /levels/templates/spaceship_assff.oxt from weaponsettings1 to weaponsettings2 to be able to shoot again.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • data/media/levels/gametype_asteroids.oxw

    • Property svn:eol-style set to native
    r5521 r5528  
    11<?lua
    2   include("levels/hudtemplates3.oxw")
     2  include("overlay/hudtemplates3.oxo")
    33  include("overlay/stats.oxo")
    4   include("levels/spaceshiptemplates_presentation.oxw")
     4  include("levels/templates/spaceship_assff.oxt")
    55?>
    66
     
    2323<!--
    2424<?lua
    25 for i = 1, 500, 1 
     25for i = 1, 500, 1
    2626do
    2727j = math.random()
    2828?>
    29    
    30     <MovableEntity position="<?lua print(math.random()* 10000 - 5000) ?>,<?lua print(math.random() * 10000 - 5000) ?>,<?lua print(math.random() * 10000 - 5000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 scale=<?lua print(j * 150 + 30) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() *100) ?>" > 
     29
     30    <MovableEntity position="<?lua print(math.random()* 10000 - 5000) ?>,<?lua print(math.random() * 10000 - 5000) ?>,<?lua print(math.random() * 10000 - 5000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 scale=<?lua print(j * 150 + 30) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() *100) ?>" >
    3131      <attached>
    3232        <Model position="0,0,0" scale=<?lua print(j * 10) ?> mass=<?lua print(j * 30) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
     
    3636      </collisionShapes>
    3737    </MovableEntity>
    38 <?lua 
     38<?lua
    3939end
    4040?>
     
    4242
    4343
    44 <MovableEntity position="0,0,0" collisionType=dynamic linearDamping=0.8 angularDamping=0 scale=5 collisiondamage=1 enablecollisiondamage=true> 
     44<MovableEntity position="0,0,0" collisionType=dynamic linearDamping=0.8 angularDamping=0 scale=5 collisiondamage=1 enablecollisiondamage=true>
    4545  <attached>
    4646    <Model position="0,0,0" scale=10 mass=100 mesh="ast1.mesh" />
     
    5555  <attached>
    5656    <ParticleEmitter source="Orxonox/ForceFieldPurple" startdelay=0 />
    57   </attached>         
     57  </attached>
    5858 </ForceField>
    59  
     59
    6060
    6161 <ForceField position="1000,-500,0" direction="0,1,1" diameter=500 velocity=30>
    6262  <attached>
    6363    <ParticleEmitter source="Orxonox/ForceFieldGreen" startdelay=0 />
    64   </attached>         
     64  </attached>
    6565 </ForceField>
    66  
     66
    6767 <ForceField position="1800,-300,-300" direction="0,0,1" diameter=800 velocity=100>
    6868  <attached>
    6969    <ParticleEmitter source="Orxonox/ForceFieldBlue" startdelay=0 />
    70   </attached>         
     70  </attached>
    7171 </ForceField>
    7272
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