Changeset 513 for code/branches/FICN/src/orxonox/run_manager.cc
- Timestamp:
- Dec 13, 2007, 5:58:14 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/FICN/src/orxonox/run_manager.cc
r346 r513 1 1 /* 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software: you can redistribute it and/or modify 8 * it under the terms of the GNU General Public License as published by 9 * the Free Software Foundation, either version 3 of the License, or 10 * (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * 20 * 21 * Author: 22 * Reto Grieder 23 * Co-authors: 24 * ... 25 */ 2 * ORXONOX - the hottest 3D action shooter ever to exist 3 * 4 * 5 * License notice: 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Author: 22 * Reto Grieder 23 * Co-authors: 24 * ... 25 * 26 */ 26 27 27 28 … … 66 67 /** 67 68 * RunManager is the basic control object during the game. 68 * 69 * 69 70 * The RunManger class is designed to actually "run" the main part of the 70 71 * game. The Idea is, that you could derive from the RunManager in order … … 151 152 // HUMAN INTERFACE 152 153 153 using namespace OIS; 154 using namespace OIS; 154 155 155 156 LogManager::getSingletonPtr()->logMessage("*** Initializing OIS ***"); … … 212 213 /** 213 214 * Method to compute anything between 2 frames. 214 * 215 * 215 216 * Everything that needs to be computed during the games happens right here. 216 217 * The only exception are the listeners (which should only set variables, 217 218 * not actually do something). 218 * 219 * 219 220 * @param time Absolute play time 220 221 * @param deltaTime Time passed since last frame
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